Microsoft requiring all games to force 8x SGSSAA

#1SythisTaruPosted 11/1/2013 3:21:52 AM
All games will be using 8x Sparse-Grid Supersampling from what I've heard.
#2PoloMan6Posted 11/1/2013 3:56:18 AM
I, for one, will definitely sleep better knowing this.
#3CyborgTwentyPosted 11/1/2013 3:57:33 AM
Battlefield 4 is a beautiful game generally, but if it has one Achilles' heel common to both next-gen platforms, it is the pixel-crawl and sub-pixel break-up derived from the post-AA technique. Xbox One has bigger pixels and fewer of them, so naturally the most obtrusive element of the presentation is more of an issue when displayed on the same screen. The Xbox One version holds up well given the gulf in resolution, but it doesn't require a pixel counter to tell that the PS4 game is crisper and cleaner either.
#4SythisTaru(Topic Creator)Posted 11/1/2013 3:58:48 AM
CyborgTwenty posted...
Battlefield 4 is a beautiful game generally, but if it has one Achilles' heel common to both next-gen platforms, it is the pixel-crawl and sub-pixel break-up derived from the post-AA technique. Xbox One has bigger pixels and fewer of them, so naturally the most obtrusive element of the presentation is more of an issue when displayed on the same screen. The Xbox One version holds up well given the gulf in resolution, but it doesn't require a pixel counter to tell that the PS4 game is crisper and cleaner either.


Paid off.
#5VoelgerPosted 11/1/2013 5:03:14 AM
Wow!
---
Mythlogic-Pollux 1612, Clevo P150em, i7-3720QM, 2GB GTX 680m, 16g DDR3, 128 MSata drive, 750 7200rpm HDD
PowerFAQs 1.10
#6mrshowtime333Posted 11/1/2013 5:30:32 AM
Nobody can look at the PS4 screens and tell me it looks clean and clear. Its blurry.

If they originally just posted screenshots without saying what system it was and had people vote on the best looking, xbox would of won.