Azure and Gaming - global outage

#1ViryuPosted 11/1/2013 11:54:45 AM
http://www.igameresponsibly.com/2013/11/01/xbox-one-power-cloud-global-failure/
http://www.theregister.co.uk/2013/10/30/windows_azure_global_fail/

With Microsoft lobbying for more reliance on their cloud based Azure even for single player games, and the recent worldwide crashes and outages, what future is ahead of the idea of always online gaming? Do you think it was a one time thing, or will such occurrences repeat themselves in the future, preventing gaming on One for hours, if not days?
#2khardboredPosted 11/1/2013 11:56:59 AM
Single player gaming will not be effected by this. Not to mention they have on-site teams, 24h a day constantly monitoring.
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if (instr(buf,sys_errlist[errno])) /* you don't see this */
#3Xeeh_BitzPosted 11/1/2013 11:59:29 AM
khardbored posted...
Single player gaming will not be effected by this. Not to mention they have on-site teams, 24h a day constantly monitoring.


Single player games that uses the cloud for compute work will be unplayable tho
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#4ejay8320Posted 11/1/2013 12:03:27 PM
Viryu posted...
http://www.igameresponsibly.com/2013/11/01/xbox-one-power-cloud-global-failure/
http://www.theregister.co.uk/2013/10/30/windows_azure_global_fail/

With Microsoft lobbying for more reliance on their cloud based Azure even for single player games, and the recent worldwide crashes and outages, what future is ahead of the idea of always online gaming? Do you think it was a one time thing, or will such occurrences repeat themselves in the future, preventing gaming on One for hours, if not days?


Things break, stop working, its just the nature of technology.

I personally dislike the idea of using cloud based computing for any offline stuff. One day at the office the office network went down the whole day, and the office was in a complete standstill(Phones were voip). It just shows how much would go wrong when something is to heavily dependent on internet.
#5khardboredPosted 11/1/2013 12:04:42 PM
Xeeh_Bitz posted...
khardbored posted...
Single player gaming will not be effected by this. Not to mention they have on-site teams, 24h a day constantly monitoring.


Single player games that uses the cloud for compute work will be unplayable tho


Uhm, no.
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if (instr(buf,sys_errlist[errno])) /* you don't see this */
#6SoulTrapperPosted 11/1/2013 12:34:17 PM
khardbored posted...
Xeeh_Bitz posted...
khardbored posted...
Single player gaming will not be effected by this. Not to mention they have on-site teams, 24h a day constantly monitoring.


Single player games that uses the cloud for compute work will be unplayable tho


Uhm, no.


Do explain how games that would (because there aren't any right now) use cloud computing won't be affected by the cloud going down?
#7SoulTrapperPosted 11/1/2013 12:45:59 PM
kharbored, are you still there?
#8CyborgTwentyPosted 11/3/2013 9:44:50 AM
So this is the future of gaming.
#9bob15xPosted 11/3/2013 9:45:56 AM
CyborgTwenty posted...
So this is the future of gaming.


no the future of gaming is someone hacking into psn and having it down for a month.
#10ILikesCheesePosted 11/3/2013 10:09:36 AM
khardbored posted...
Xeeh_Bitz posted...
khardbored posted...
Single player gaming will not be effected by this. Not to mention they have on-site teams, 24h a day constantly monitoring.


Single player games that uses the cloud for compute work will be unplayable tho


Uhm, no.

Ummmm....YES.

If a game is developed to rely on "the cloud" for computing purposes, if that cloud isn't available, said game either will NOT function or function at an inferior level. Duh.
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