Why do people think that the cloud won't do anything?

#1slyman19Posted 11/2/2013 7:05:36 PM
I played Onlive for years and for the most part, it was a smooth responsive experience.

Onlive was handling full games on the cloud. Why is it a stretch to think that the cloud could help out with some things to boost overall graphical fidelity? The cloud takes over AI or handles all of the fog in the game. Why shouldn't the system be able to do more if it has less to process?
Who will stop the red ink?
#2PorungaPosted 11/2/2013 7:11:53 PM
Things like onlive streaming and what microsoft describes is two completely different things. With onlive, the processing is done on the server and a streaming video (think youtube) is sent to you, your controller inputs are sent back, enabling you to play the game. What microsoft describes is the remote servers handing parts of the processing of the game and sending that data to and from the xbox. That just won't work with current internet infrastructures. It just won't work. If they do attempt this, the only things outsourced to the cloud would be tiny, insignificant things. Nothing that will make any sort of noticeable impact on visual appearance.