"The Next Xbox Can Render Avatar Graphics"

#21SinisterSlayPosted 11/6/2013 8:08:25 AM
schmarkenheimer posted...
NewMoonShadow posted...
schmarkenheimer posted...
Anyone who thought this was possible at an even remotely playable framerate and resolution is an idiot.

Edit:

http://filmdrunk.uproxx.com/2009/06/avatar-footage-from-cinexpo

“Cameron told audience each frame of finished film takes 30-50 hrs to render, then double that up for 3D.”

Claims like this are almost always touted and people have no idea. That's probably tens of thousands of cores taking tens of hours to render a single frame. Maybe in 2050 it'll be possible and even then that's pushing it with those techniques.


That sounds like Cameron talking out of his ass to me to try to make the movie sound more advanced than it was.


Even if it was "only" 1 or 2 hours that's still a lot.


I could imagine a few seconds per frame, maybe even a minute, but not hours.
First issue, no graphics artist has designed a character model and texture maps for that many triangles.
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He who stumbles around in darkness with a stick is blind. But he who... sticks out in darkness... is... fluorescent! - Brother Silence
#22Nok_Su_KowPosted 11/6/2013 8:34:56 AM
I remember when they said the PS2 would have Toy Story graphics.
#23Dev0311Posted 11/6/2013 8:54:47 AM
NewMoonShadow posted...
Dev0311 posted...
Looks like that didn't turn out too well. Launch games already show visual compromises.


Let's not be stupid, launch games never exemplify what a console is capable of. A console's true potential never comes to light until the end of its lifespan.


Then they probably shouldn't hype up the console's capabilities just yet when it can't even run CoD at 1080p. Don't write a check the Xbone can't cash.
#24CyborgTwentyPosted 11/6/2013 9:51:21 AM
schmarkenheimer posted...
Anyone who thought this was possible at an even remotely playable framerate and resolution is an idiot.

Edit:

http://filmdrunk.uproxx.com/2009/06/avatar-footage-from-cinexpo

“Cameron told audience each frame of finished film takes 30-50 hrs to render, then double that up for 3D.”

Claims like this are almost always touted and people have no idea. That's probably tens of thousands of cores taking tens of hours to render a single frame. Maybe in 2050 it'll be possible and even then that's pushing it with those techniques.


Let's see: The movie is 162 minutes and each minute has 1440 frames so that's overall 233,280 frames. With a average of 40 hours per frame as he said that's 9,331,200 hours to render. 9 million goddamn hours to render the movie according to him. That's 388,800 days or 12,960 months or 1,080 years. Yep that's right Cameron started to render the movie 1080 years ago back in the year 929.
#25old_school227Posted 11/6/2013 9:57:19 AM
they're talking about the 360 game
http://www.gamefaqs.com/xbox360/956854-james-camerons-avatar-the-game/images/gs_screen-13
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It's free to play after you buy it. That's F2P genius. ~ Brutal_Felix
#26Laylow12Posted 11/6/2013 10:01:27 AM
benjimain posted...
MrSpaM111 posted...
Considering DR3 looks like a current gen game, I'm calling BS


I wouldn't say entirely current gen, but sort of on the same "in between gens" hardware handhelds tend to be.

Not 7th gen, not 8th gen, but something like 7.5.

Well basically, in between 360 and PS4.


Agreed.

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The Queen of Light took her bow, and then she turned to go.
The Prince of Peace embraced the gloom, and walked the night alone.-Battle of Evermore/Zeppelin
#27ssjgohhkuPosted 11/6/2013 11:19:02 AM
old_school227 posted...
they're talking about the 360 game
http://www.gamefaqs.com/xbox360/956854-james-camerons-avatar-the-game/images/gs_screen-13


You seriously think that's looks like the movie?