2 years ago#41
Dutchoven it since 75
2 years ago#42
Your description of siri is incorrect, there is AI being processed on the back end. Similar to a game called bot-colony that is in development, that dev team rents a cloud service to handle their AI.
What am I wrong about? Cloud is not synonymous with servers, it does not mean networked servers either. The software running in these data centers is extremely important in defining a cloud service.
Here is a small bounes lesson for you:
"Ambiguity of terminology
Outside of the information technology and software industry, the term "cloud" can be found to reference a wide range of services, some of which fall under the category of cloud computing, while others do not. The cloud is often used to refer to a product or service that is discovered, accessed and paid for over the Internet, but is not necessarily a computing resource. Examples of service that are sometimes referred to as "the cloud" include, but are not limited to, crowd sourcing, cloud printing, crowd funding, cloud manufacturing."
Azure, the name of MS cloud service is a very real thing. It comprises of things like hyper-visor controlling virtual servers. This is a scalable concept. Very different from the traditional approach of renting set amounts of space. It is not the same as dedicated servers of the past.
Here is a link of a game dev explaining this further:
He goes into some detail about the difference between traditional dedicated server and what MS if offering.
Also what MS is doing is not new. Google cloud services have been supporting game devs in many ways for years in the mobile space. They recently did a lot of presentations talking about how they would expand this.
PSN/XBL/Steam/iOS - cowboyoni
2 years ago#43
More bonus lessons MCC1701
Thats just some, there is much more. This stuff has to do with software in conjunction with hardware.
By the way, I'm fully aware that for the time being directly improving graphics threw cloud services seems far fetched (though it could indirectly help due to dev cost and allocation of resources). That being said all the people saying that it means nothing for games and is not different than what was being done on PS3/360/PC games to date are COMPLETELY wrong.
PSN/XBL/Steam/iOS - cowboyoni
2 years ago#44
It can, technically. But does it ensure it? Not by a long shot.
"Walking tanks must exist somewhere for there to be such attention to detail like this in mech sim." - IGN Steel Battalion review
(Topic Creator)2 years ago#45
Omg not again.... Please not again
What's the problem here?
360 - The Game 925
PSN - TheGame925
2 years ago#46
Technically, it is possible.
However, practically, it's not.
Current technological limitations in bandwidth won't allow for it to increase graphics in any way.
MS has went so far as to claim the cloud would give you the power of 4 xboxes in your living room, these are all marketing lies.
As proven by the only article taking an in-depth look at it:
What's obvious at this point is that the concept of cloud computing looks uncertain and unlikely, and Microsoft needs to prove its claims with actual software. Yet based on what we've been told, the firm itself isn't sure of what uses to put it to, while the limitations of latency and bandwidth severely impede the benefits of all that computing power. Frequent references to Live and multiplayer gaming suggest a less exciting, though certainly valuable, use for Microsoft's new servers in providing better, conventional, multiplayer experiences. More players, adaptive achievements and intelligent worlds all sound great in theory, but we're certainly not seeing the notional results of a four-fold increase in Xbox One's processing power.
Microsoft needs to prove its position with strong ideas and practical demonstrations. Until then, it's perhaps best not to get too carried away with the idea of a super-powered console, and there's very little evidence that Sony needs to be worried about its PS4 specs advantage being comprehensively wiped out by "the power of the cloud".
2 years ago#47
Infinite power can create infinite graphics in infinite resolution at infinite fps.
2 years ago#48
Thou shalt not doubt the power of Teh Cloud.
He who hath not faith is lost.
All hail the infinite power of Teh Cloudz!
2 years ago#49
AwayFromHere posted...Google Fiber isn't fast enough to deliver better graphics over the web.
This says it all. You would have to be a special kind of stupid to believe that servers can 'ensure' graphics that are not inferior, either that or you have no idea what Teh Cloud is.
2 years ago#50
If you're so gullible you think the cloud can increase graphic fidelity than that explains exactly why ms thought they could get away with all the anti-consumer policies and trash they initially intended to launch with.
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