Can cloud power increase game graphics? Phil Harrison claims it can.

#51TheGam3925(Topic Creator)Posted 11/18/2013 7:04:03 AM
SoulTrapper posted...
Technically, it is possible.

However, practically, it's not.

Current technological limitations in bandwidth won't allow for it to increase graphics in any way.

MS has went so far as to claim the cloud would give you the power of 4 xboxes in your living room, these are all marketing lies.

As proven by the only article taking an in-depth look at it:

http://www.eurogamer.net/articles/digitalfoundry-in-theory-can-xbox-one-cloud-transform-gaming

What's obvious at this point is that the concept of cloud computing looks uncertain and unlikely, and Microsoft needs to prove its claims with actual software. Yet based on what we've been told, the firm itself isn't sure of what uses to put it to, while the limitations of latency and bandwidth severely impede the benefits of all that computing power. Frequent references to Live and multiplayer gaming suggest a less exciting, though certainly valuable, use for Microsoft's new servers in providing better, conventional, multiplayer experiences. More players, adaptive achievements and intelligent worlds all sound great in theory, but we're certainly not seeing the notional results of a four-fold increase in Xbox One's processing power.

Microsoft needs to prove its position with strong ideas and practical demonstrations. Until then, it's perhaps best not to get too carried away with the idea of a super-powered console, and there's very little evidence that Sony needs to be worried about its PS4 specs advantage being comprehensively wiped out by "the power of the cloud".


So Phil Harrison is lying then?
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360 - The Game 925
PSN - TheGame925
#52nizam216Posted 11/18/2013 7:05:35 AM
TheGam3925 posted...
SoulTrapper posted...
Technically, it is possible.

However, practically, it's not.

Current technological limitations in bandwidth won't allow for it to increase graphics in any way.

MS has went so far as to claim the cloud would give you the power of 4 xboxes in your living room, these are all marketing lies.

As proven by the only article taking an in-depth look at it:

http://www.eurogamer.net/articles/digitalfoundry-in-theory-can-xbox-one-cloud-transform-gaming

What's obvious at this point is that the concept of cloud computing looks uncertain and unlikely, and Microsoft needs to prove its claims with actual software. Yet based on what we've been told, the firm itself isn't sure of what uses to put it to, while the limitations of latency and bandwidth severely impede the benefits of all that computing power. Frequent references to Live and multiplayer gaming suggest a less exciting, though certainly valuable, use for Microsoft's new servers in providing better, conventional, multiplayer experiences. More players, adaptive achievements and intelligent worlds all sound great in theory, but we're certainly not seeing the notional results of a four-fold increase in Xbox One's processing power.

Microsoft needs to prove its position with strong ideas and practical demonstrations. Until then, it's perhaps best not to get too carried away with the idea of a super-powered console, and there's very little evidence that Sony needs to be worried about its PS4 specs advantage being comprehensively wiped out by "the power of the cloud".


So Phil Harrison is lying then?


Indeed he is.
#53Viet0nePosted 11/18/2013 7:26:25 AM
Cowboy082288 posted...
More bonus lessons MCC1701

http://www.youtube.com/watch?v=5lMcNPDR6uw

http://www.youtube.com/watch?v=DMbOazfc2wA

http://www.youtube.com/watch?v=OPfvnfnFuBs

Thats just some, there is much more. This stuff has to do with software in conjunction with hardware.

*EDIT
By the way, I'm fully aware that for the time being directly improving graphics threw cloud services seems far fetched (though it could indirectly help due to dev cost and allocation of resources). That being said all the people saying that it means nothing for games and is not different than what was being done on PS3/360/PC games to date are COMPLETELY wrong.


Name a single thing the Xbox One is using the cloud in a way that hasn't been already done? There isn't. All Live is doing is making virtual servers available instead of physical servers. What they provide is no different than what has already been done over 5 years ago.

There isn't a single feature being implemented in the Xbox cloud that hasn't already been accomplished already by the gaming industry.
---
Currently Playing: Civ5
PSN/XBL : VietOne
#54nizam216Posted 11/18/2013 8:06:17 AM
Viet0ne posted...
Cowboy082288 posted...
More bonus lessons MCC1701

http://www.youtube.com/watch?v=5lMcNPDR6uw

http://www.youtube.com/watch?v=DMbOazfc2wA

http://www.youtube.com/watch?v=OPfvnfnFuBs

Thats just some, there is much more. This stuff has to do with software in conjunction with hardware.

*EDIT
By the way, I'm fully aware that for the time being directly improving graphics threw cloud services seems far fetched (though it could indirectly help due to dev cost and allocation of resources). That being said all the people saying that it means nothing for games and is not different than what was being done on PS3/360/PC games to date are COMPLETELY wrong.


Name a single thing the Xbox One is using the cloud in a way that hasn't been already done? There isn't. All Live is doing is making virtual servers available instead of physical servers. What they provide is no different than what has already been done over 5 years ago.

There isn't a single feature being implemented in the Xbox cloud that hasn't already been accomplished already by the gaming industry.


Blasphemy!
#55TheGam3925(Topic Creator)Posted 11/19/2013 1:11:27 AM
nizam216 posted...
Viet0ne posted...
Cowboy082288 posted...
More bonus lessons MCC1701

http://www.youtube.com/watch?v=5lMcNPDR6uw

http://www.youtube.com/watch?v=DMbOazfc2wA

http://www.youtube.com/watch?v=OPfvnfnFuBs

Thats just some, there is much more. This stuff has to do with software in conjunction with hardware.

*EDIT
By the way, I'm fully aware that for the time being directly improving graphics threw cloud services seems far fetched (though it could indirectly help due to dev cost and allocation of resources). That being said all the people saying that it means nothing for games and is not different than what was being done on PS3/360/PC games to date are COMPLETELY wrong.


Name a single thing the Xbox One is using the cloud in a way that hasn't been already done? There isn't. All Live is doing is making virtual servers available instead of physical servers. What they provide is no different than what has already been done over 5 years ago.

There isn't a single feature being implemented in the Xbox cloud that hasn't already been accomplished already by the gaming industry.


Blasphemy!


Prepare to face the wrath of teh cLoudz!!!!
---
360 - The Game 925
PSN - TheGame925
#56nizam216Posted 11/19/2013 7:32:29 AM(edited)
TheGam3925 posted...
I find it it funny that the same people who claim they can't tell the difference between 720p and 1080p are claiming that cloud power can offload resources from the consoles hardware in order to improve textures on doorknobs.

Irony?


iPhoney logic - resolution is meaningless.

inb4whooossh
#57TheGam3925(Topic Creator)Posted 11/20/2013 10:18:13 PM
Viet0ne posted...
Cowboy082288 posted...
More bonus lessons MCC1701

http://www.youtube.com/watch?v=5lMcNPDR6uw

http://www.youtube.com/watch?v=DMbOazfc2wA

http://www.youtube.com/watch?v=OPfvnfnFuBs

Thats just some, there is much more. This stuff has to do with software in conjunction with hardware.

*EDIT
By the way, I'm fully aware that for the time being directly improving graphics threw cloud services seems far fetched (though it could indirectly help due to dev cost and allocation of resources). That being said all the people saying that it means nothing for games and is not different than what was being done on PS3/360/PC games to date are COMPLETELY wrong.


Name a single thing the Xbox One is using the cloud in a way that hasn't been already done? There isn't. All Live is doing is making virtual servers available instead of physical servers. What they provide is no different than what has already been done over 5 years ago.

There isn't a single feature being implemented in the Xbox cloud that hasn't already been accomplished already by the gaming industry.


But Phil Harrison said better graphics.
---
360 - The Game 925
PSN - TheGame925