Why can the Xbox One not do "Steam like" sales without DRM?

#21Master AlienPosted 12/4/2013 7:01:56 AM
There is no reason to believe that Microsoft and Sony won't have Steam-like sales down the road when digital distribution is as prolific on consoles as it is today on PCs. The thing that makes Steam-sales work is the amount of people who use Steam. Until Microsoft and Sony can expect the loss of revenue from dropping prices to be vastly outmatched by the increase in sales it wont happen. Thats the secret behind Steam sales, it has nothing to do with drm blah blah blah its simple volume vs price.
Say normally 100 would people buy a game at $60. At 75% off theyd now need 400 people to make the same amount of money. Steam has enough users to see that kind of spike in sales, Microsoft and Sony aren't there yet digital distribution wise.
#22WeirdShroomPosted 12/4/2013 7:13:24 AM
Aarkshark posted...
WeirdShroom posted...
Every one of those used games is a sale taken from the hardworking people that made it -


Uh. What.
No.
Stop.

The people who make the game are payed a salary.

Used game sales are at best denying a scrap of profit to the CEOs of the developing companies, but are more than likely only denying profit to the Publishers who control the copyright (see EA, Activision, etc.).


Tell that to a developer who is out of a job because most people bought their game used and nobody profited. Lack of profit effects everyone. Support the games you love, don't be a punk to save a couple bucks....doing it that way only makes is more likely you don't see another game in the franchise and those people are out of work. Less profit, less incentive to make. That's why most indie games are digital, if they were physical jackaninnies like you would put them out of business.
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#23SirLemontPosted 12/4/2013 7:23:19 AM
Master Alien posted...
There is no reason to believe that Microsoft and Sony won't have Steam-like sales down the road when digital distribution is as prolific on consoles as it is today on PCs. The thing that makes Steam-sales work is the amount of people who use Steam. Until Microsoft and Sony can expect the loss of revenue from dropping prices to be vastly outmatched by the increase in sales it wont happen. Thats the secret behind Steam sales, it has nothing to do with drm blah blah blah its simple volume vs price.
Say normally 100 would people buy a game at $60. At 75% off theyd now need 400 people to make the same amount of money. Steam has enough users to see that kind of spike in sales, Microsoft and Sony aren't there yet digital distribution wise.


Actually, there is a reason to believe Sony and Microsoft won't have the sales seen on Steam: precedence. Truth is, there is nothing that's stops both companies from having such sales. They merely don't do because they don't have to. It's a closed market with the only competition being physical media. Granted, PS+ and it's offering of free games is much better than whatever Microsoft is offering but still doesn't compare to what Steam is doing.
#24Thewinner14Posted 12/4/2013 7:31:49 AM
WeirdShroom posted...
Aarkshark posted...
WeirdShroom posted...
Every one of those used games is a sale taken from the hardworking people that made it -


Uh. What.
No.
Stop.

The people who make the game are payed a salary.

Used game sales are at best denying a scrap of profit to the CEOs of the developing companies, but are more than likely only denying profit to the Publishers who control the copyright (see EA, Activision, etc.).


Tell that to a developer who is out of a job because most people bought their game used and nobody profited. Lack of profit effects everyone. Support the games you love, don't be a punk to save a couple bucks....doing it that way only makes is more likely you don't see another game in the franchise and those people are out of work. Less profit, less incentive to make. That's why most indie games are digital, if they were physical jackaninnies like you would put them out of business.


A used game sale does not take away a sale from the developer. If a used game is sitting next to a new game on the shelf, guess what, the new game was already paid for. That's how the retail market works. Every shipped game the publisher gets paid for. The retailer then sells it for a profit.

What's putting devs out of a job is insane budgets and unrealistic expectations for how many units they need to ship.
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#25Master AlienPosted 12/4/2013 7:58:42 AM
SirLemont posted...
Master Alien posted...
There is no reason to believe that Microsoft and Sony won't have Steam-like sales down the road when digital distribution is as prolific on consoles as it is today on PCs. The thing that makes Steam-sales work is the amount of people who use Steam. Until Microsoft and Sony can expect the loss of revenue from dropping prices to be vastly outmatched by the increase in sales it wont happen. Thats the secret behind Steam sales, it has nothing to do with drm blah blah blah its simple volume vs price.
Say normally 100 would people buy a game at $60. At 75% off theyd now need 400 people to make the same amount of money. Steam has enough users to see that kind of spike in sales, Microsoft and Sony aren't there yet digital distribution wise.


Actually, there is a reason to believe Sony and Microsoft won't have the sales seen on Steam: precedence. Truth is, there is nothing that's stops both companies from having such sales. They merely don't do because they don't have to. It's a closed market with the only competition being physical media. Granted, PS+ and it's offering of free games is much better than whatever Microsoft is offering but still doesn't compare to what Steam is doing.


I can tell you've never passed a business class LOL
Its a win win situation for everyone involved from Microsoft down to the devs. In fact they are pretty much following in Steam's footsteps as Steams first sales were mostly bleh games which gradually improved into what it is today.
#26rockman11_zPosted 12/4/2013 8:05:05 AM
I need to ask but doesn't Steam have DRM anyway (you can play Games from Steam offline for two weeks otherwise it gives you an error message "log in credentials expired").
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#27Bikes-Posted 12/4/2013 8:09:35 AM
rockman11_z posted...
I need to ask but doesn't Steam have DRM anyway (you can play Games from Steam offline for two weeks otherwise it gives you an error message "log in credentials expired").


Depends on the game, some can be launched through there EXE if you go to it in the files. Others have extra drm on top of steam (any recent ubisoft game). It's up to the publisher, so yeah. You're right though you do need to log in online every so often.
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#28BraxSimeonPosted 12/4/2013 9:01:10 AM
I'm guessing some people don't actually look at the stuff that goes on sale. Skyrim for $15? That's pretty good. The Moto Madness game was like $3.50. It's going to be hard for MS to put a bunch of old XB1 games on sale at launch, ya know?

Also, there simply aren't as many "low budget" games on the consoles that can afford to do what Steam does with PC games that don't normally get a ton of exposure. It's tough to sell a game like FTL for cheap on the 360/XB1 when there aren't any games like FTL on the 360/XB1. Right now, console gamers generally expect a little higher production level from their games that cost anything over $5.

That's not to say the cheap PC games you can pick up on Steam (or GoG, or wherever) aren't good - but they aren't the kind of titles people expect on consoles at this point. This is part of why I wish MS had stuck with the original XB1 vision - I'd love to see more of the "less length, less flash, more fun" games come to consoles, but those titles can't really go through the Wal-Mart/BB/GS chain.
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#29vashtrichamPosted 12/4/2013 9:06:11 AM
The only reason steam even has those sales is because regular sales are so poor from pc players. This along with piracy is the only reason you can get these deals.
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#30aray48Posted 12/4/2013 9:14:45 AM
I don't think Microsoft will ever have sales like Steam does, simply because they can get away with charging full price all the time and no one cares. I think part of the reason Steam has so many sales is because it gets people to buy games that aren't selling that great at the moment and it keeps people from pirating games. It also is an easy way to make money because people will often buy games they do not even have a strong desire to play, just because it is super cheap and it would seem stupid to not buy it (I am a victim of this train of thought as well).