issue with this is it req: most stuff that use it to be connected at all times (xbox one falls into this area)
from research stand point of what i seen were its used it gives alot fees depending on what uses it for what some of the stuff i have not 100% looked into
xbox one cloud= fees based on transferring ownership say you have 2 gamer tags bob and joe bob has dlc you want on joe (say limited DLC) it will cost a small fee to move the rights of that data...
pokemon (yes its going use cloud to)= 5$ year for online pokemon storage...(why would anyone need that mini pokemon) also subs as a trade between black/white and black white 2 with X & Y (said to work with newer pokemon games when they come out)
windows 8.1 has cloud= didnt test this one due to system update would req email login in which one can get locked out their system if hacked/ect
seems like everything online... is moving to a cloud storage based system whats everyone thoughts on this?
me i rather buy a 50~200$ hard drive memory device for xbox one rather then needing it connected to internet 100% time.
i mean their are internet black outs time to time were one can have power but no internet at all... and it can last 1hour~12hours depending on internet providers
owns all game systems... equal feelings about all of them... its the games i tend to take favor to o.O
Micro transaction fiascos is what the cloud offers. Hard data is more reliable and safe in a standard drive/flash memory. Enough of my personal data is floating around in cyberland. I'm not exactly sure i trust the "cloud" idea.
But I'm fairly sure a game save does not a gigabyte make. So it's pointless on a game system to stick it's head in the cloud. Its not going to make your games look any better at all. So... (shrugs)