"Booting up Gran Turismo 6 for the first time is an uncomfortable experience. After the painfully slow day-one update download and melodramatic intro sequence, you’re immediately forced to spend 17,000 credits on a Japanese hatchback that you almost certainly don’t want and then thrust onto a track that, in the wake of Forza 5, looks decidedly underwhelming. But then you reach the first corner and Polyphony’s reworked suspension physics reveals itself. No racing game has ever felt like this."
"The result is transformative, bringing GT5’s already exceptional handling alive in a way that makes revisiting old favourites, whether it’s the Integrale, NSX or Skyline, a consistent pleasure, while making every other car game – Forza 5 included – feel flat in comparison."
"GT6 finds itself in an awkward middle ground, both of generation and genre. Polyphony has produced a handling and physics model that is unmatched by any other racer"
"For now, we’re left with a driving sim that’s as close to real as any game has ever come."
As far as boring driving museums go, GT has generally been viewed as the better series. I haven't been able to enjoy either post-Forza 2. It's just the same dull experience over and over in both cases.
Jack Thompson is so disbarred, he's not even allowed to practice the law of gravity. - Kotomo