Microtransactions at the level they exist today is insane, mostly because they bend the games over backwards to force them on people.
If It was forza 4 with the ability to unlock cars, fine, but forza 5's grind was artificially extended to encourage Microscams, and it hurt the game, the "YOU CAN CHOOSE NOT TO BUY THEM" crowd are kind of screwed because the game is considerably worse because of their existence.
GTA5 did the same thing, and basically ruined it's own economy on the online play in order to force p2w ideals
One one had you've got the games that design around the micro-transactions and purposefully make the game a boring, tedious as hell grindfest to encourage or outright force players to pay money to get around them instead of making a game fair and fun to play normally. (This is normally the case with Microtransactions, an unbalanced mess of a game.)
On the other hand, you've got a game that gives you the option to pay your way through a game but is entirely possible to do normally, and if you're paying your way through a game because you don't have time to actually play it, why the hell are you gaming? Why keep doing a hobby you obviously don't have the time to do anymore and waste money on it? Or why not just spend any free time you do have actually playing the game. It'll take longer but you're actually playing it, like you're supposed to be. If you can't do that, then maybe you shouldn't be playing games anymore and use that money for more important things or less time consuming hobbies.
Now if it's multiplayer and the money people are paying towards things actually go into new content for everyone, as long as the stuff people are paying money for doesn't affect the balance of the game, then sure, in THIS situation, it's fine. But that's really about it.
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I mean, it's obvious this is a stupid troll thread, but to ask a serious question about micro-transactions: I understand having to grind in JRPGs and ARPGS (like Diablo) in order to get the best equipment and weapons, but why should I have to grind in a sports game? Or a racing game to get the best experience?
If they were free-to-play, sure, I get that. But manufacturing a long grind, in a $60 game, for no other reason than to promote the easy pay-to-win option just comes off greedy to me.
Oh well, I can't believe I actually supplied a serious answer in this idiotic topic.
'We are both atheists. When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours.'
My biggest issue with microtransactions isn't the fact people can buy their way through the game, it's when the line becomes blurred, and people who don't pay are actually going to grind longer and harder than they would if the game had no microtransactions at all.
Very fine line, and once crossed, gonna have a bad time.
My issue with DLC isn't add-on packs/levels, it's the fact SOME games had their progression designed with pay walls, not as an afterthought.
e.g. MLB The Show 13 had some DLC for additional stadiums, although it's a bit of a money grab, it doesn't hinder the game in any way. Now, if they started making you pay to unlock a 9-inning game, that would piss a lot of us off.