Capcom: DR3 was tested w/ 4p COOP, but couldn't handle it. need to scale back

#1Ryan-06Posted 12/15/2013 9:52:28 AM(edited)
http://en.paperblog.com/dead-rising-3-was-tested-with-four-player-co-op-but-network-fidelity-suffered-says-capcom-711299/

Next gen powa there? What happened to the cloud? This is the future. Major Herb told me to come to the future. As he said to Angry Joe in that famous interview.
http://www.youtube.com/watch?v=6RtSGFryKwo
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#2Foxx3kPosted 12/15/2013 9:37:28 AM
I can tell from the URL alone that you're trying to misrepresent information.

Get out.
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#3DarkJaydragonPosted 12/15/2013 9:38:19 AM
Sounds like this is your first console launch.
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#4FusionCPosted 12/15/2013 9:42:22 AM
Foxx3k posted...
I can tell from the URL alone that you're trying to misrepresent information.

Get out.


You are correct. This was all about Capcom's netcode. Had nothing to do with MS or XBlive. was all about Capcoms inability to make the netcodework
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For the Horde!!!!
#5Ryan-06(Topic Creator)Posted 12/15/2013 9:44:23 AM
read the whole thing. I won't paste for lazy kids. =)
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0=Rei=Rei-six. Born New England. Lived in Japan. Citizen of Earth. Want to move to Canada.
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#6mahgah91Posted 12/15/2013 9:47:01 AM
Ryan-06 posted...
read the whole thing. I won't paste for lazy kids. =)


Literally the only thing about the 4 player co-op is within the first three sentences. As someone else mentioned, that's Capcom's netcode and inability to optimize.
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#7Shacky_101Posted 12/15/2013 10:06:40 AM
I remember Reviewtechusa mentioning this.
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#8AzaneAzerPosted 12/15/2013 10:14:53 AM
OP;
Xbone is perfect, and saying anything that could possibly be taken in a negative light is considered ponying.
#9BushidoEffect3Posted 12/15/2013 10:18:42 AM
Yes. It is better to worship the Xbox Number One!

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#10InjusticeRebornPosted 12/15/2013 10:21:01 AM
Ryan-06 posted...
read the whole thing. I won't paste for lazy kids. =)


Here we go:


Dead Rising 3 Was Tested with Four-player Co-op, but Network Fidelity Suffered, Says Capcom

Dead Rising 3 features co-op for two players, but at one time Capcom Vancouver tested the sandbox game with up to four survivors at once. However, producer Mike Jones has revealed that it broke down the game’s network fidelity and was ultimately scaled back in time for Xbox One’s release.

Speaking with OXM, Jones said, “We played around with different ideas. The main challenge that we set out on was the scale of the world, making this massive world with more density than ever before, more weapons than ever before, more stuff than ever before, and getting all that working on the Xbox One with a visual fidelity upgrade. And then being able to network all that reliably with no tethering – that was a huge accomplishment for us, right?

“Obviously we’d like to have three players, four players, more players, and we did some rough tests, and the networking fidelity started to break down.”

Jones added that Capcom Vancouver didn’t simply want a secondary character without personality. He continued, “In Dead Rising 2, it was just a clone of the hero, and all you could do was grind experience – it wasn’t part of the story. So this time we thought let’s make the co-op player part of the story.

“He’s his own character, he can do all the stuff Nick can, you can change your clothes, make combo weapons, anything you earn in the game or put in the game you can bring back to your game – and let’s figure out how to use the cloud to asynchronously save story progress so that if you’re the client you get mission progress as well.

“If you unlock a chapter or side missions or whatever, you can go back to your game and skip those or replay those, if the host makes a story decision you don’t like, you can go back and change the direction of the game. We put a lot of emphasis on making a two player co-op game and making it more meaningful, and for the next game we’ll set loftier goals – now that we have our open world, now that we have our networking tech.”