It seems that most of the complaints with the game stem from its combat, and thankfully combat is one of the easiest things to improve upon in sequels. So it feels deserving of one.
I feel like if this had been released at some other point it wouldn't have gotten much attention even as a new IP. But being a launch title probably helped it sales a lot.
EDIT: Also note that I haven't played the game yet myself so I don't know how it ended. But if anything else they can make a similar game set in the same timeframe and it could still be a sequel with a disconnected storyline. --- 3DS Friend Code: 0619-3902-4035 Pokemon White Friend Code:0433-9592-2992 Steam ID/PSN ID: Solirus
I'd like a sequel IF it addresses the issues of the first game. Honestly, this game reminds me of the first Assassin's Creed game (not in gameplay, but in terms of potential of what could have been). I walked away with much of the same feelings about things that just didn't quite make complete sense, but could have with more time and effort.
Linear Levels - sure there were a few branching paths, but everything was a corridor basically.
Collectibles - I searched buckets, dead bodies, and shields all over the place to collect things. Where are these things? What do they unlock? I've heard they are viewable in the Smartglass app my iPad1 can't run. Make collectibles mean something.
Visual Execution Color Flashes - I think these were fine and a creative way to handle what is essentially a QTE, but I'd like to see the visual flourish removed on higher difficulty levels.
Variety - 1 sword, 3 enemy types, and a limited basic move set. All need to be expanded upon.
Get the history at least somewhat correct - So this is a minor gripe, but basically they just pulled some names from a history book and cobbled them together in a story that doesn't make sense, historically. Either make complete fiction or do the research to make a reasonable historical fiction. --- You can put icing on a turd, but that doesn't make it a cupcake!