Limited amount of times you can play a demo?

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3 years ago#31
What if the release date for said game is like months away? Do you play it now or wait a bit? Oh then you find out on GameFaqs or some other site about a little easter egg or secret in the demo and want to see it for yourself. Oh wait your times have run out. Yeah, I should be able to play the demo an unlimited amount of times.
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3 years ago#32
ThatLaoGuy posted...
You remember the left 4 dead demo? Had a decent amount of content and was online enabled.
I must have played it for a week the same 2 levels of no mercy.
Never heard of left 4 dead till I tried the demo and bought it after knowing I had a ton of fun with it.

These demo restrictions are dumb and unnecessary. If people aren't going to buy a game after a couple tries of a demo, that's fine, no loss letting play a quick demo. Giving it limited played is some petty crap lol

Yeah this is me with the BF1942 demo back in the day. It was nothing short of amazing and made me a BF fan for life. Time-limited demos are bullcrap and can also be used to hide a game's flaws like the SimCity demo did.
3 years ago#33
Its probably Capcoms
Gamertag: Alehappy
3 years ago#34
hollow-sasuke posted...
They want to limit your experience so that you're more inclined to buy the game.

That makes so much sense.
3 years ago#35
Arse demo for an arse game on an anal console.
3 years ago#36
daniel79 posted...
Arse demo for an arse game on an anal console.

That escalated quickly. Also you forgot "for me to poop on"
3 years ago#37
If someone has to limit their demos like that, they might be afraid of people getting tired of it soon enough cause the full game is not really worth it. "=[_]=! Bump some other boobs, will ya?!" - p
"That sounds so perverted, dude. ._." - M
3 years ago#38
Crackdown is a good example of how to get people to love a game, but not buy it, by this logic.

I know at least two of my friends that played that demo to death because there was so much content available within it, and subsequently didn't buy it because they'd "filled up on that game". Yet putting in ten or so hours as they had done into the demo would've easily have been a sale in a different set of circumstances.
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3 years ago#39
(Once again, I think that it's entirely circumstance-sensitive; if your demo is for, say, Tetris, then level fifty isn't going to blow your mind after playing level one over and over for a week.)
Double Jump Game Comics:
3 years ago#40
amazing people automatically assume its MS even though the game is made by Capcom and Capcom is the master of trying to rip you off.
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