So how much larger do you think Open-World games can possibly be this gen?

#1BiggyDXPosted 1/23/2014 5:50:46 PM
I know the quality has to be good, but I'm wondering how far they could actually push the game-space. Considering that there's also the Cloud or other Server-processing utilities available, it seem's like game worlds could easily be 3x what the biggest were this current gen.

Also, while I think the game worlds might be larger, I don't think developers would make it too large (for the sake of keeping graphical fidelity and uniqueness).
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#2WartPig_Posted 1/23/2014 5:52:09 PM
smaller. its all about graphics and resolution. not gameplay.
sad i know.
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#3SythisTaruPosted 1/23/2014 5:54:09 PM
Well, I'm just excited to see Bethesda's next game. This time, they tried to fit the WHOLE Skyrim on 1 dvd (So Xbox wouldn't have disk swapping). This bottlenecked the game for PC and other systems. But now, with this new-gen, they only have to worry about fitting it on 1 Blu-Ray. So they go from having around 6-9gigs of space, to having 50 to work with.
#4Mvsevm_of_SkinPosted 1/23/2014 5:55:53 PM
As large as your imagination allows...

...or 25.3 square miles. Whichever comes first.
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#5bigboyhowdy2Posted 1/23/2014 7:53:05 PM
I suppose that all depends on how big the developer wants to make the game world.
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#62ndAtomiskPosted 1/23/2014 8:07:29 PM
I'll just say this. Elder Scrolls games have big worlds yet they only take place on a single continent. Elder Scrolls online gives you the entire Elder Scrolls world. So I'm going to guess that they can get at least five times larger.
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#7stalemate_666Posted 1/23/2014 8:29:41 PM
They can be as big as developers want, even on ps3/360 the limitation was more practical then technological.
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#8kennyynnooPosted 1/23/2014 8:42:14 PM
Look at the preview for The Crew, a shrunk down version of the US, looks like it has several large cities spread.
#9Merc123Posted 1/23/2014 8:55:32 PM
stalemate_666 posted...
They can be as big as developers want, even on ps3/360 the limitation was more practical then technological.

This right here. Just Cause for example had a ridiculous huge game world and imo it was way too big. I would rather have a smaller world with more to do than have a huge world like that empty and that is a pain to travel across.

Dead Rising 3 already shows that developers are taking advantage of the new hardware in this way. DR3 isn't a gigantic environment but it has no loading and is filled to brim with zombies. Capcom Vancouver couldn't have done that on last gen systems.
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#10RaRitsujunPosted 1/23/2014 9:37:55 PM
As large as the bone.
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