Edge: Why "paymium" fundamentally compromises console game design

#11AarksharkPosted 1/29/2014 11:21:23 AM
bob15x posted...
and if they lowered their budgets I guarantee people would find a way to complain.


...So? That's run of the mill. Customers don't know what they want until you offer it to them.
There's been studies on this.
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Gamertag/PSN ID/Steam: Navllyk
My FUNK is all that of JUSTICE! I will be the first to grab the napkin, you will be as docile as the winter catfish!
#12PulpPosted 1/29/2014 12:35:16 PM
These freemium games are a blight on gaming. I think it's largely spurred on in the mobile sector, by non-gamers who get sucked into these things, like gambling, and end up paying tons. My hope...hope...is that it is a passing fad and everyone will wise up and stop supporting these obvious cash grab games.

If EVERYONE stops supporting this nonsense, it will go away.

Paymium is just a stupid term, but it simply highlights industry greed and how the concept hurts game design at large. And to the other poster - yes DLC is still an issue. Especially Day one DLC.

Expansions are and have always been fine.
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