So there has been things said about the Cloud being able to improve things such as graphics due to the Cloud, but I thought the Cloud or any other cloud was just for online storage such files and in case of Xbox, save data storage and possibly profile storage. So what is this Xbone Cloud? And how does it improve things for the game being developed for the console?
An imaginary place that has DA POWAAAAAAAAA
A miserable little pile of PR talk.
3DS: 3239-2567-4999 PSN: NatatBW XBL: Natatdood
Mains: BBCP: Bang - P4A: Liz - AE: Cammy/Ibuki - 3s: Makoto - MBAACC: H-VSion/C-Sion/C-Ciel - GGXXAC+R: May
Can i have a proper answer please?
The cloud is actually capable of installing an entirely new GPU with advanced and consistent processing sckematics to enhance the "We just saying that so you buy an Xbox One".
It's very strange when the life you never had flashes before your eyes. -Mental Imagery.
Cloud will probably just be like that Playstation Now thing, where games can be streamed. Maybe it's possible for them to stream more demanding games (that isn't possible through Xbone's hardware) through it down the line.
It's as you say, a bunch of servers.
Now the Power of the Cloud™ is what they intend to use it for: they're going to do calculations that are usually done by the console, on those servers and send the data back over to your console.
This would mean people have the power of 4 xbox ones available at any time, according to Microsoft.
All of this is possible in theory, but as most people know, it's an entirely different story when put into practice and bandwidth and latency come into play.
These articles offer a good look into what it actually is:
What's obvious at this point is that the concept of cloud computing looks uncertain and unlikely, and Microsoft needs to prove its claims with actual software. Yet based on what we've been told, the firm itself isn't sure of what uses to put it to, while the limitations of latency and bandwidth severely impede the benefits of all that computing power.
“Average broadband speeds in the developed world struggle to reach over 8mbps as of Q3 last year - that's only one megabyte per second. This means that whatever cloud computing power is available, consoles will have available to them an average of 1MB/s a second of processed data. If we compare that to the sort of bandwidth consoles are used to, the DDR3 of Xbox One is rated at around 68,000MB/s, and even that wasn't enough for the console and had to be augmented with the ESRAM.”
The Cloud isn't just online storage. It is that, but it can be also be used to lend processing power to things. The "cloud" can provide virtual machines, individual software suites, enterprise resource management, and a whole host of other things.
Basically, when utilized, cloud processing can supplement existing hardware, using software, from a remote location. Imagine you have a rather weak computer that cannot run X software because it is too system intensive. Using cloud technology, you could access that software on your pc while it is running on a more powerful pc somewhere else. Even though your pc can't actually run the software locally, it CAN access a pc that is able to and then display the information locally.
What does this mean for the XBOne? It would appeal as though they developed a way for processing to be done for games that isn't handled onboard in the system directly, but instead uses the cloud to access a more powerful system.
The biggest hurdle in this bandwidth. For business applications you don't need zero-lag systems. For gaming you do, and that is difficult to achieve consistently when the users are all using different network speeds and qualities to access the system doing the processing remotely. It's not really a question of whether or not it CAN be done. It's more of a question of will it work properly and consistently WHEN it is done.
So, in theory this could work. In practice? I guess we'll have to wait and see if they can pull the rabbit out of their hat, so to speak.
ALL games should have a Single Player mode. I can always guarantee I want to play when I turn on my system. I can't guarantee others will at the same time.
Basically a server acts as the computer and processes everything for a weaker machine. The idea is interesting but not possible yet.