MgsV...

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User Info: TarotXIII

TarotXIII
3 years ago#1
What i think about it: It turned into an action game with quick time cqc that you no longer have to worry about alerting 2 close together enemies if you attack 1 of them, you can just take them both out with no alert. Missions where you blow cars up and escape to a helicopter with a run button. Quick select gun features to take any mgs feel at all out of the game. I can go on but i'm so heart broken. ); R.I.P. metal gear solid. I knew you and splinter cell well.

User Info: TarotXIII

TarotXIII
3 years ago#2
OH! the worst part..... THE AIMING.....

User Info: pwnater777

pwnater777
3 years ago#3
The A.I. improvements certainly still keep stealth as a major factor in the game. Realistic visibility ranges (other than in the first mission), unpredictable walking patterns, and occasionally even checking over their shoulders. It's suspenseful.
"That's NASCAR tactics."
"Opinions are like magnets, nobody knows how they work." - Foppe

User Info: TarotXIII

TarotXIII
3 years ago#4
pwnater777 posted...
The A.I. improvements certainly still keep stealth as a major factor in the game. Realistic visibility ranges (other than in the first mission), unpredictable walking patterns, and occasionally even checking over their shoulders. It's suspenseful.


It's an action game dude.... This isn't metal gear solid. (not complaining about the length)

User Info: lunaticcore

lunaticcore
3 years ago#5
I can get past the voice actor.. That is the biggest non-MGS moment for me.

User Info: pwnater777

pwnater777
3 years ago#6
TarotXIII posted...
pwnater777 posted...
The A.I. improvements certainly still keep stealth as a major factor in the game. Realistic visibility ranges (other than in the first mission), unpredictable walking patterns, and occasionally even checking over their shoulders. It's suspenseful.


It's an action game dude.... This isn't metal gear solid. (not complaining about the length)


Did you not play MGS IV or Peace Walker? Both were vastly different from MGS 1,2, and 3 in terms of how combat was dealt with, but those two games still kept stealth as a huge factor. This game, in my opinion, is highly similar to those.
"That's NASCAR tactics."
"Opinions are like magnets, nobody knows how they work." - Foppe

User Info: Sxmfct

Sxmfct
3 years ago#7
I'm still hurt from the travesty that was MGS4, seeing how the series has been treat is a major blow to me :(
Your move OP

User Info: velvet_hammer

velvet_hammer
3 years ago#8
You can turn off reflex. Also it's just like mgs4 and peacewalker. You can go the action route. Dont cry because thats the route you chose. Stealth here is crazy good
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User Info: TarotXIII

TarotXIII
3 years ago#9
pwnater777 posted...
TarotXIII posted...
pwnater777 posted...
The A.I. improvements certainly still keep stealth as a major factor in the game. Realistic visibility ranges (other than in the first mission), unpredictable walking patterns, and occasionally even checking over their shoulders. It's suspenseful.


It's an action game dude.... This isn't metal gear solid. (not complaining about the length)


Did you not play MGS IV or Peace Walker? Both were vastly different from MGS 1,2, and 3 in terms of how combat was dealt with, but those two games still kept stealth as a huge factor. This game, in my opinion, is highly similar to those.


I only played 1, 2 and 3. But i 100% completed all 3, i got really obsessed with mgs. Like i know this sounds pathetic, but there was a part on mgs1 that made me cry lol.

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