Epics Tim Sweeney - Black Tusk built the real-time global illumination for UE4

#1SidneyAlfresco1Posted 3/21/2014 2:45:19 PM
http://gamasutra.com/view/news/213647/Epics_Tim_Sweeney_lays_out_the_case_for_Unreal_Engine_4.php

Microsoft's Black Tusk studio, which has taken over development of the Gears of War franchise, "has been a big contributor" to Unreal Engine 4, says Sweeney. "They built the new system for realtime global illumination with light propagation values, and contributed that to Epic -- and we merged it. And now you're seeing it in this version of the engine that we released."
#2dementedlullabyPosted 3/21/2014 2:52:51 PM
So they should be very familiar with it for the new Gears game. That's good, I'm really looking forward to it. Probably more than any other console game coming.

Sounds....EPIC.
/cough
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#3crynryanPosted 3/21/2014 7:19:45 PM
dementedlullaby posted...
So they should be very familiar with it for the new Gears game.


Chances are most of the developers were already pretty familiar with Unreal as it's a commonly used engine, and since they helped make part of the engine they should be better off than most other developers who are just licensing it without changing any of it (they give you the engine's source code so you're able to change things as you see fit).
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#4BrownGottiPosted 3/21/2014 7:23:05 PM
crynryan posted...
dementedlullaby posted...
So they should be very familiar with it for the new Gears game.


Chances are most of the developers were already pretty familiar with Unreal as it's a commonly used engine, and since they helped make part of the engine they should be better off than most other developers who are just licensing it without changing any of it (they give you the engine's source code so you're able to change things as you see fit).


Ask Silicon Knights. They claim those in Epic and close to Epic have advanced knowledge of the unreal engine and they are not willing to share.
#5crynryanPosted 3/21/2014 7:40:36 PM
Unreal 3 wasn't open source, Silicon Knights had no right messing with it and changing it. IIRC, they started modifying it because Epic was holding back on newer versions of the engine so they could add in their own features.
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