Do you think they will have a patch to make titanfall 900p with no screen tearin

#1DeMann4478Posted 3/25/2014 2:40:23 PM
I mean they said when they got the sdk kits that they would be able to make the game 900p. Its been a couple weeks and no patch. I hope they at least fix the screen tearing and frame rate. The new kits seem to of been all hype if they don't do what they said they would do. Why bother saying 900 p if you don't even do it
#2MonicasBackPosted 3/25/2014 2:41:42 PM
its not even 900p yet?
#3Troll_DirectoryPosted 3/25/2014 2:42:03 PM
i don't see why not. no reason not to.
#4Apex-PlayerPosted 3/25/2014 2:43:42 PM
PSN/ Comfort_Cat
#5degen2011Posted 3/25/2014 2:44:30 PM
i only remember seeing screen tearing in an xbox 360 game when you unlocked the framerate in bioshocks options

its pretty embarrassing that titanfall has constant screen tearing
#6Swan3624Posted 3/25/2014 2:44:32 PM
I don't really see the point. It would be nice for an optimized v-sync, but truthfully I think the game plays so well that it would be playing with fire trying to improve anything graphical on that kind of scale.
#7steelix55Posted 3/25/2014 2:50:01 PM
It definitely needs it. The screen tearing in the game happens ALL THE TIME. And I have been killed a handful of times because of massive frame rate drops. Really wishing I had bought the game on PC.
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#8DeMann4478(Topic Creator)Posted 3/25/2014 2:58:37 PM
I love the game but screen tearing is a big problem with me. This game is a exclusive and it doesn't feel like one. I don't think they optimized it very well. I want it to be 900 p like they said it would be. I know they could make the game 900p with no tearing with the xbox one if they optimized it better. The framerate is a different story. I think were stuck with that one.
#91GATORFANPosted 3/25/2014 3:12:57 PM
It's not that bad really but it is there especially on the staring jump....
#10RyzekiPosted 3/25/2014 3:27:02 PM
They need to downgrade res to 720p, tweak settings and ensure a 60fps experience with little to no drops.
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