Watch_Dogs Hatred U-Turn

#31Tyronelio1Posted 3/28/2014 11:11:57 AM
He develops art for games, he develops the games art style, he develops the game.

Therefor he's a games developer.
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#32Omega_BlackPosted 3/28/2014 11:18:05 AM
The same thing happened with Mario 3D World's first E3 trailer and then it's second one on Nintendo Direct months later. There were doubters on those boards that were humbled, to put it lightly.

And lol at SoulTrapper! Goodness, is it any wonder most individual developers are wary of interacting with the community? With this type of needless abuse waiting for them there's a reason why the developers just stay in the back room doing their jobs and community managers serve as the buffer.
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Go where the games are...
Brawl FC: 2062 8812 4168
#33SoulTrapperPosted 3/28/2014 11:18:07 AM
Tyronelio1 posted...
He develops art for games, he develops the games art style, he develops the game.

Therefor he's a games developer.


He's a UI artist, why would he not simply say that when posting?
Why insist on game developer?

It's to make himself seem more knowledgeable and important than he actually is. Trying to add weight to his otherwise pretty much empty claims.
#34SigmaLongshot(Topic Creator)Posted 3/28/2014 11:20:36 AM
SoulTrapper posted...
SigmaLongshot posted...

I'm not sure how someone who develops content for videogames isn't a games developer.

Please don't make me run through the different developer roles again, explaining how coder/programmer is not a synonym for developer. I love tedium, but ironically, not too much of it.


By using the term "developer", you're making yourself look more important than you actually are.

When you post threads talking about technical specifications and claim you have "first hand experience developing" on a system and putting one over the other, while actually doing nothing but drawing pictures, you're fooling people into believing you actually know what you're talking about.

Is it that hard to just admit what your actual job is? Or is it because you know it will take away from your "credibility"?


That's an incredibly insulting statement. In the trifecta of core development, art, code and production are equally weighted, and we study the same length to learn the packages required to ply our respective crafts; a five-year Game Art or Game Programming Master's Degree is industry standard now.

You need to know at least Maya, Max, Illustrator, ZBrush, Photoshop and AfterEffects inside out as an absolute minimum, and then all coding pipelines (so you can code your artwork into the build).

For you to demean that by saying we just "draw little pictures" is really disrespectful. We have a UI team of fifteen, and without us there would be no menus, icons, meters, maps, prompts or text in-game, let alone the mechanics of how they're presented.
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#35SoulTrapperPosted 3/28/2014 11:21:18 AM
Omega_Black posted...
The same thing happened with Mario 3D World's first E3 trailer and then it's second one on Nintendo Direct months later. There were doubters on those boards that were humbled, to put it lightly.

And lol at SoulTrapper! Goodness, is it any wonder most individual developers are wary of interacting with the community? With this type of needless abuse waiting for them there's a reason why the developers just stay in the back room doing their jobs and community managers serve as the buffer.


And they should.

Trying to market your game on a forum isn't something that should be acceptable.

Actual industry people on other sites get it put into their name and made clear that they are working for the company and thus marketing their product.

Sigma did it in this topic as well, but he's failed to do so many other times.
#36SoulTrapperPosted 3/28/2014 11:22:19 AM
SigmaLongshot posted...

That's an incredibly insulting statement. In the trifecta of core development, art, code and production are equally weighted, and we study the same length to learn the packages required to ply our respective crafts; a five-year Game Art or Game Programming Master's Degree is industry standard now.

You need to know at least Maya, Max, Illustrator, ZBrush, Photoshop and AfterEffects inside out as an absolute minimum, and then all coding pipelines (so you can code your artwork into the build).

For you to demean that by saying we just "draw little pictures" is really disrespectful. We have a UI team of fifteen, and without us there would be no menus, icons, meters, maps, prompts or text in-game, let alone the mechanics of how they're presented.


That's great, so does that mean you're going to be using UI artist instead of game developer from now on?
#37Joey-ZazaPosted 3/28/2014 11:24:26 AM
Lol I don't even know what half of those programs even are.

Student loans must be a b****. Hats off to you.
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"The man in black fled across the desert, and the gunslinger followed." - The Dark Tower I
#38Omega_BlackPosted 3/28/2014 11:29:38 AM
SoulTrapper posted...
And they should.

Trying to market your game on a forum isn't something that should be acceptable.

Actual industry people on other sites get it put into their name and made clear that they are working for the company and thus marketing their product.

Sigma did it in this topic as well, but he's failed to do so many other times.
So then attack the point you take issue with instead of demeaning Sigma's work, whatever it may be.

You seem too intelligent to devolve into borderline personal attacks.
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Go where the games are...
Brawl FC: 2062 8812 4168
#39JohnWall32Posted 3/28/2014 11:32:21 AM
SoulTrapper posted...
SigmaLongshot posted...

That's an incredibly insulting statement. In the trifecta of core development, art, code and production are equally weighted, and we study the same length to learn the packages required to ply our respective crafts; a five-year Game Art or Game Programming Master's Degree is industry standard now.

You need to know at least Maya, Max, Illustrator, ZBrush, Photoshop and AfterEffects inside out as an absolute minimum, and then all coding pipelines (so you can code your artwork into the build).

For you to demean that by saying we just "draw little pictures" is really disrespectful. We have a UI team of fifteen, and without us there would be no menus, icons, meters, maps, prompts or text in-game, let alone the mechanics of how they're presented.


That's great, so does that mean you're going to be using UI artist instead of game developer from now on?


He made you look like a complete idiot...you can stop typing now.
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Board User Level: Legend
#40Reflex-ArcPosted 3/28/2014 11:34:46 AM
It's unfortunate that every time Sigma is questioned on his profession, the thread devolves into the gaming industry equivalent of the "Tracer" argument from Chasing Amy.

http://www.youtube.com/watch?v=dMwhZryRUr4
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