Microsoft demonstrates the power of the cloud

#1Lawboy2Posted 4/3/2014 2:59:01 PM
Don't know if u guys saw this yet

http://www.dualshockers.com/2014/04/03/microsoft-demonstrates-the-power-of-the-cloud-at-build-enables-experiences-that-have-never-been-possible/
#2Xeeh_BitzPosted 4/3/2014 3:06:02 PM
*Yawn*

They obviously tampering with something, check out that real time destruction

http://www.youtube.com/watch?v=O04ErnJ8USY
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3770K | 780 Ti x 2
Steam: Xeeh Origin: TurboPeasant
#3SythisTaruPosted 4/3/2014 3:09:56 PM
Xeeh_Bitz posted...
*Yawn*

They obviously tampering with something, check out that real time destruction

http://www.youtube.com/watch?v=O04ErnJ8USY


I love PhysX, I use the plugins for it in 3ds Max and am building most of my game on Unreal Engine 4 to be destructible. But this Xbox demo looks better than the one you linked.
#4Xeeh_BitzPosted 4/3/2014 3:13:57 PM
SythisTaru posted...
Xeeh_Bitz posted...
*Yawn*

They obviously tampering with something, check out that real time destruction

http://www.youtube.com/watch?v=O04ErnJ8USY


I love PhysX, I use the plugins for it in 3ds Max and am building most of my game on Unreal Engine 4 to be destructible. But this Xbox demo looks better than the one you linked.


That's not an Xbox Demo tho

It's on a PC
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3770K | 780 Ti x 2
Steam: Xeeh Origin: TurboPeasant
#5Lawboy2(Topic Creator)Posted 4/3/2014 4:04:50 PM(edited)
SythisTaru posted...
Xeeh_Bitz posted...
*Yawn*

They obviously tampering with something, check out that real time destruction

http://www.youtube.com/watch?v=O04ErnJ8USY


I love PhysX, I use the plugins for it in 3ds Max and am building most of my game on Unreal Engine 4 to be destructible. But this Xbox demo looks better than the one you linked.


Did you look at the picture...they show how many particles are in the atmosphere...in the chunk count....they have close to same chunk count...but one is at 4 FPS and the other is at 30 fps


"During a livestream from Build Microsoft finally demonstrated the “power of the cloud” used for actual computation, showcasing the destruction of a building with over 35,000 physically simulated pieces falling apart in parallel on a high end PC and on the cloud. While the PC version crawled down to two frames per second, the cloud version kept stable at 32 FPS.


Here’s what Microsoft’s John Shewchuk had to say during the presentation, that was described as working “on a collection of devices:”


What we really think is that the power of the cloud enables new kinds of experiences that have never been possible. Even if we had multiple high end machines, they couldn’t do the kind of bandwidth that we’re doing.

What’s happening is the computation are going on in the cloud, we’re sending those rotations and the positional information down to the clients where the rendering is getting done.


One thing is for sure. While there’ll be technical hurdles to overcome (especially on the side of internet bandwidth) the demo looks extremely promising, and it’s exciting to think about what can be achieved when this kind of technology will go past the prototype stage."

I probably should have posted this in the original post but this for ppl who didn't read the article or just watched the video...very interesting stuff...and gets me excited
#6SythisTaruPosted 4/3/2014 3:15:21 PM
Xeeh_Bitz posted...
SythisTaru posted...
Xeeh_Bitz posted...
*Yawn*

They obviously tampering with something, check out that real time destruction

http://www.youtube.com/watch?v=O04ErnJ8USY


I love PhysX, I use the plugins for it in 3ds Max and am building most of my game on Unreal Engine 4 to be destructible. But this Xbox demo looks better than the one you linked.


That's not an Xbox Demo tho

It's on a PC


Hmmm. THIS CHANGES THINGS! :(
#7Lawboy2(Topic Creator)Posted 4/3/2014 3:19:27 PM(edited)
SythisTaru posted...
Xeeh_Bitz posted...
SythisTaru posted...
Xeeh_Bitz posted...
*Yawn*

They obviously tampering with something, check out that real time destruction

http://www.youtube.com/watch?v=O04ErnJ8USY


I love PhysX, I use the plugins for it in 3ds Max and am building most of my game on Unreal Engine 4 to be destructible. But this Xbox demo looks better than the one you linked.


That's not an Xbox Demo tho

It's on a PC


Hmmm. THIS CHANGES THINGS! :(


No it's not...listen to what he says...he says it's over a number of devices

Corrections he says collection of devices
#8Xeeh_BitzPosted 4/3/2014 3:21:11 PM(edited)
Lawboy2 posted...
SythisTaru posted...
Xeeh_Bitz posted...
SythisTaru posted...
Xeeh_Bitz posted...
*Yawn*

They obviously tampering with something, check out that real time destruction

http://www.youtube.com/watch?v=O04ErnJ8USY


I love PhysX, I use the plugins for it in 3ds Max and am building most of my game on Unreal Engine 4 to be destructible. But this Xbox demo looks better than the one you linked.


That's not an Xbox Demo tho

It's on a PC


Hmmm. THIS CHANGES THINGS! :(


No it's not...listen to what he says...he says it's over a number of devices


The demo was done on a PC, if it works on other devices, why don't we see and that demo can be done on PC at 30 fps without the cloud. The rendering alone wouldn't even be enough to take the card out of 2D mode and the physics can be handled via physX instead of on the CPU.

It's Microsoft, they BS so much.
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3770K | 780 Ti x 2
Steam: Xeeh Origin: TurboPeasant
#9ProdozulPosted 4/3/2014 3:21:29 PM
What were the specs of the PC's?
#10wrettcaughnPosted 4/3/2014 3:22:08 PM
Lawboy2 posted...
SythisTaru posted...
Xeeh_Bitz posted...
SythisTaru posted...
Xeeh_Bitz posted...
*Yawn*

They obviously tampering with something, check out that real time destruction

http://www.youtube.com/watch?v=O04ErnJ8USY


I love PhysX, I use the plugins for it in 3ds Max and am building most of my game on Unreal Engine 4 to be destructible. But this Xbox demo looks better than the one you linked.


That's not an Xbox Demo tho

It's on a PC


Hmmm. THIS CHANGES THINGS! :(


No it's not...listen to what he says...he says it's over a number of devices

Corrections he says collection of devices


No, he says the computations are handled over a number of devices with the results being sent to the PC and displayed...
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GT: wrettcaughn