"DirectX 12: A game changer for Xbox One"

#81TreGoodaPosted 4/5/2014 2:09:55 PM
95_Eclipse posted...
It actually makes me feel sad how many people are fools. But MS knows, a fool is quickly parted from his money.


Is that why you're always broke?
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#82mokmuudPosted 4/5/2014 2:20:06 PM
billsfanno1 posted...
mokmuud posted...
When it comes to gaming phones and tablets are a joke. Apps sell a lot but only due to the fact that they are a dollar or so.

I thought playing PS4 games on Vita was awesome?


That has to do with phone/tablet apps how?
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#83PraetorXynPosted 4/5/2014 2:44:02 PM
MasteroftheArts posted...
Anyone who thinks that DirectX will not be the definitive API this generation is just kidding themselves. There is an entire generation of developers who have spent their entire professional careers on using just DirectX. If you think they're going to jump ship now because there's an alternative option, you're kidding yourself.

Mantle will be seen as an extravagance. Something that will require additional resources for developers to program for. Market share will go to DirectX like it always has.


On PC, yes. I'd personally love it if the PS4's market share caused them to give OpenGL/Mantle proper support. It probably won't happen, but it would be nice.
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#84FPS_hitmanPosted 4/5/2014 2:54:23 PM
Hook up your NES with the new WiFi adapter and the cloud plus DX12 will exceed even the most high end PC's.
#85BushidoEffect3Posted 4/5/2014 2:56:10 PM
lmao. First was cloud power promos all day now this.

How many times does it need to be said- if PS4 is specced better outright, which is no secret by now as was accepted by many- including X1 owners; then it can do it even better. DX12 included.
Xbone will always be a step behind for the future. It's just a observation.

No one is gonna argue Wii U is weaker, but that's a more extreme example. Same idea though.
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#86billsfanno1(Topic Creator)Posted 4/5/2014 2:57:35 PM
MasteroftheArts posted...
Anyone who thinks that DirectX will not be the definitive API this generation is just kidding themselves. There is an entire generation of developers who have spent their entire professional careers on using just DirectX. If you think they're going to jump ship now because there's an alternative option, you're kidding yourself.

Mantle will be seen as an extravagance. Something that will require additional resources for developers to program for. Market share will go to DirectX like it always has.


Plus, nVidia is trying to avoid PC API wars with AMD by going with DX12. If developers don't get behind DX12 then nVidia will come up their proprietary API and life will be more difficult for developers.
#87Xeeh_BitzPosted 4/5/2014 3:16:14 PM
billsfanno1 posted...
MasteroftheArts posted...
Anyone who thinks that DirectX will not be the definitive API this generation is just kidding themselves. There is an entire generation of developers who have spent their entire professional careers on using just DirectX. If you think they're going to jump ship now because there's an alternative option, you're kidding yourself.

Mantle will be seen as an extravagance. Something that will require additional resources for developers to program for. Market share will go to DirectX like it always has.


Plus, nVidia is trying to avoid PC API wars with AMD by going with DX12. If developers don't get behind DX12 then nVidia will come up their proprietary API and life will be more difficult for developers.


nVIDIA has had their own for years.

https://developer.nvidia.com/nvapi

http://n4g.com/news/1363867/frostbite-3-will-support-both-amd-mantle-and-nvidia-nvapi-apis-for-pc-optimizations
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#88godplaysSNESPosted 4/5/2014 4:53:27 PM
BushidoEffect3 posted...
lmao. First was cloud power promos all day now this.

How many times does it need to be said- if PS4 is specced better outright, which is no secret by now as was accepted by many- including X1 owners; then it can do it even better. DX12 included.
Xbone will always be a step behind for the future. It's just a observation.

No one is gonna argue Wii U is weaker, but that's a more extreme example. Same idea though.


The funny thing is that the PS4 and Xbox One both use Jaguar CPUs and GCN based GPUs. The Xbox One is a bit more complicated, but any optimizations that an engine uses on the Xbox One should be viable for the PS4 as well.

But neither Mantle nor DX12 would improve performance on a console, unless either Microsoft or Sony really made a blunder with their current low-level APIs.
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#89ElJorge007Posted 4/5/2014 5:11:45 PM
ITT: Nobody understands how game engines work. This is pretty huge for not only PC users, but the X1 ports of said games.
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#90billsfanno1(Topic Creator)Posted 4/5/2014 5:25:05 PM
Xeeh_Bitz posted...
billsfanno1 posted...
MasteroftheArts posted...
Anyone who thinks that DirectX will not be the definitive API this generation is just kidding themselves. There is an entire generation of developers who have spent their entire professional careers on using just DirectX. If you think they're going to jump ship now because there's an alternative option, you're kidding yourself.

Mantle will be seen as an extravagance. Something that will require additional resources for developers to program for. Market share will go to DirectX like it always has.


Plus, nVidia is trying to avoid PC API wars with AMD by going with DX12. If developers don't get behind DX12 then nVidia will come up their proprietary API and life will be more difficult for developers.


nVIDIA has had their own for years.

https://developer.nvidia.com/nvapi

http://n4g.com/news/1363867/frostbite-3-will-support-both-amd-mantle-and-nvidia-nvapi-apis-for-pc-optimizations


http://www.tomshardware.com/news/nvidia-driver-update-direct3d-optimization,26381.html

"Nvidia used these two cases as proof that it didn't need to go with a special new API for great performance, choosing instead to optimize for existing standards particularly in instances where an application is CPU-bound. Nvidia did, however, concede that there is a lot of room for efficiency improvements in DirectX 11, which is why the company is putting its weight behind DirectX 12."