(Topic Creator)2 years ago#51
leathelj posted...the_old_days posted...Leathelj,
Options are never a bad thing, if you don't want a partner, then don't use that option, but for people that do the option is there.
(Topic Creator)2 years ago#52
leathelj posted...BSerenity posted...leathelj posted...the_old_days posted...Leathelj,
If vats couldn't work, then explain how in ryse, one player q's up a quick time event(can be up to a good 15 seconds where on my buddy's screen nothing is moving) but on my screen it's fluid and I don't see the quick time event. Vats can work in coop.
2 years ago#53
A next-gen fallout needs to be 60 fps. I enjoy TES and Fallout but as first-person games (primarily) they should really be 60 fps. I hated using bow and arrows in TES except for when sneaking on a still target.
2 years ago#54
If that happened in fallout player in vats would get obliterated as your comming out, plus were not all noobs who blast all vats shots to the head, you sometimes have to stop and plan your shots which would affect the second player
How sad must your life be to report a post even for a slight violation
2 years ago#55
The problem with multiplayer functions whether it be coop or full blown multiplayer is that it takes away from the single player. Halo was fine because the story was linear. Fallout is a beast of a different caliber.
From dialogue to creation to weapons to area transition to companions to all the little things that can be picked up and dropped on a whim. Housing, Karma, Reputation. It just seems like it'd be a lot of trouble to try to adjust a proven method just so people can 'play together'.
Fallout 3 and New Vegas were laggy enough once you got a companion so i'd hate to think what the game would be like with co-op just so people can goof off together.