will xbone implement ray tracing with DX12?

#11BloatedSquirrelPosted 4/9/2014 9:32:06 AM
billsfanno1 posted...
BloatedSquirrel posted...
crynryan posted...
BloatedSquirrel posted...
Microsoft's "cloud" doesn't actually exist. They're is just spewing buzzwords to make you think they're doing something revolutionary.


Little did you know, every website you've ever gone to is in "the cloud". Unless you host your own website with your own hardware.

As to answer TC's question, as if anybody here would really know what you're asking.


I'm talking about Microsoft's "cloud," you know, the one that was supposed to win the console war with all it's "processing" power and "graphics" performance mumbo jumbo.

Probably best to duck out of this thread, you're showing that irrational side and making a fool of yourself again.


Nope. I think I'll stick around and see if this goes anywhere.
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#12cheezedadadaPosted 4/9/2014 9:35:00 AM
I think the best place to ask about Ray tracing would definitely be on Gamefaqs. I think getting ideas from a bunch of people who have no idea what they are talking about is going to be very beneficial.
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#13MRL3G3NDPosted 4/9/2014 9:43:13 AM
this gen of consoles is not powerful enough...so ray tracing will sit.

the PC genre depends on console ports so if the consoles can't do it...expect very few titles to actual go and utilize the power and new technologies...

for example BF3 was the only title that was built from the ground up using DX11...then ported down to consoles...

why...it's expensive. Once you bake a cake it would cost a lot of money and time to extract the eggs out so it could fit on consoles...

Instead they bake the cake, then put pretty icing and candles on it, and port it to PC...

I image this generation has a LOT up it's sleeve and it will start to show as soon as the last generation dies... until then...we will get last gen games up rezzed, and up framerated (See titanfall)

the consoles like to keep things cheap and profitable

makes sense for business but it's really destroying the industry
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#14Juzten76Posted 4/9/2014 10:20:25 AM
cheezedadada posted...
I think the best place to ask about Ray tracing would definitely be on Gamefaqs. I think getting ideas from a bunch of people who have no idea what they are talking about is going to be very beneficial.


Lol! No ****! I came to this thread to watch them try. It's entertaining.
#15Kuebel33Posted 4/9/2014 10:49:28 AM
BloatedSquirrel posted...
crynryan posted...
BloatedSquirrel posted...
Microsoft's "cloud" doesn't actually exist. They're is just spewing buzzwords to make you think they're doing something revolutionary.


Little did you know, every website you've ever gone to is in "the cloud". Unless you host your own website with your own hardware.

As to answer TC's question, as if anybody here would really know what you're asking.


I'm talking about Microsoft's "cloud," you know, the one that was supposed to win the console war with all it's "processing" power and "graphics" performance mumbo jumbo.


uhhh. It does exist. Tell the ass load of folks using Office 365 that it doesn't.
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#16AnakeriePosted 4/9/2014 10:55:26 AM
http://th02.deviantart.net/fs70/PRE/i/2012/272/e/9/beep_beep__i__m_a_cloud_wallpaper_by_steffy_beff-d5g85y4.png
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#17crynryanPosted 4/9/2014 11:05:32 AM
BloatedSquirrel posted...
crynryan posted...
BloatedSquirrel posted...
Microsoft's "cloud" doesn't actually exist. They're is just spewing buzzwords to make you think they're doing something revolutionary.


Little did you know, every website you've ever gone to is in "the cloud". Unless you host your own website with your own hardware.

As to answer TC's question, as if anybody here would really know what you're asking.


I'm talking about Microsoft's "cloud," you know, the one that was supposed to win the console war with all it's "processing" power and "graphics" performance mumbo jumbo.


Titanfall says hello. Xbox Live back from when it started says hello. Forza's Drivatars say hello as well.
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#18schmarkenheimerPosted 4/9/2014 11:12:24 AM
crynryan posted...
Viet0ne posted...
InninXI posted...
I haven't heard anything about it in a while. Just think about it, DX12+Ray tracing would make for killer visuals. While the cloud could offload the processing power of the one to create truly next gen titles! Thoughts?


Would require hundreds of servers to calculate for ray tracing. With only 300k servers, only ~2500 players would get enhanced graphics.


Developers have always been infamous with cutting corners. What makes you think that they'd require hundreds of servers just to compute a few algorithms? Especially when you don't know the extent of their power?


Because if you watched Nvidia's GTC keynote a couple of weeks ago they demonstrated real-time raytracing on 19 Iray VCAs. Each VCA has 8 GK110 GPUs (2880 cores), probably at around 900MHz. A bit over 23k GPU cores per VCA puts it at about 41.5Tflops per VCA, that's almost 800Tflops and look at the framerate:

https://www.youtube.com/watch?feature=player_detailpage&v=4BeqGY2RwcI#t=250

Not exactly smooth FPS is it? Single digit FPS, super fun. Oh, and I underestimated the power. In the video he says it's 1 petaflop. 1000 Tflops.

https://www.youtube.com/watch?feature=player_detailpage&v=4BeqGY2RwcI#t=346

Now just have a look at this:

http://www.top500.org/lists/2013/11/highlights/

"Total combined performance of all 500 systems has grown to 250 Pflop/s, "

You see the problem here? If MS spent $1b on these Iray VCAs that's about 1050 Pflops. Say about 5Pflops for smooth ray-tracing real time, that's enough for a couple of hundred people to play. Even if MS has 1000x that (1 trillion dollars!) that's still a couple hundred thousand people. You're only about 1/20th there. You'd need about a third of the entire world's money to cover the install base, or more than the US's debt. That's more than this:

http://demonocracy.info/infographics/usa/us_debt/images/usd-us-debt_ceiling-2012-16394_billion_USD-v1.jpg

That's a bit of a problem.
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#19robert_rangersuPosted 4/9/2014 11:44:50 AM
I cant wait to see MS demo the cloud at E3.
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#20crynryanPosted 4/9/2014 12:16:31 PM
schmarkenheimer posted...
crynryan posted...
Viet0ne posted...
InninXI posted...
I haven't heard anything about it in a while. Just think about it, DX12+Ray tracing would make for killer visuals. While the cloud could offload the processing power of the one to create truly next gen titles! Thoughts?


Would require hundreds of servers to calculate for ray tracing. With only 300k servers, only ~2500 players would get enhanced graphics.


Developers have always been infamous with cutting corners. What makes you think that they'd require hundreds of servers just to compute a few algorithms? Especially when you don't know the extent of their power?


Because if you watched Nvidia's GTC keynote a couple of weeks ago they demonstrated real-time raytracing on 19 Iray VCAs. Each VCA has 8 GK110 GPUs (2880 cores), probably at around 900MHz. A bit over 23k GPU cores per VCA puts it at about 41.5Tflops per VCA, that's almost 800Tflops and look at the framerate:

https://www.youtube.com/watch?feature=player_detailpage&v=4BeqGY2RwcI#t=250

Not exactly smooth FPS is it? Single digit FPS, super fun. Oh, and I underestimated the power. In the video he says it's 1 petaflop. 1000 Tflops.

https://www.youtube.com/watch?feature=player_detailpage&v=4BeqGY2RwcI#t=346

Now just have a look at this:

http://www.top500.org/lists/2013/11/highlights/

"Total combined performance of all 500 systems has grown to 250 Pflop/s, "

You see the problem here? If MS spent $1b on these Iray VCAs that's about 1050 Pflops. Say about 5Pflops for smooth ray-tracing real time, that's enough for a couple of hundred people to play. Even if MS has 1000x that (1 trillion dollars!) that's still a couple hundred thousand people. You're only about 1/20th there. You'd need about a third of the entire world's money to cover the install base, or more than the US's debt. That's more than this:

http://demonocracy.info/infographics/usa/us_debt/images/usd-us-debt_ceiling-2012-16394_billion_USD-v1.jpg

That's a bit of a problem.


And how would anyone's connection be able to support all that data? Even with that, there is no way that Microsoft would allow a single instance of a game to require so many servers at once. And besides, all the Nvidia tech demos are just big "what ifs". If they had that kinda power, they show what could happen. Obviously games are nowhere near being able to be as realistic as these demos require, so there's no need for it.
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