Dynamic Global Illumination in Fable Legends

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2 years ago#1
Pretty neat


http://www.lionhead.com/blog/2014/april/17/dynamic-global-illumination-in-fable-legends/
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2 years ago#2
Looks lovely, the Fable games did always have that about them, they where pretty, not just graphically but they had great art style.
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2 years ago#3
They can get away with that because lion head will ship at 20fps. Pretty upset with fable anniversary.
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2 years ago#4
VRViperII posted...
They can get away with that because lion head will ship at 20fps. Pretty upset with fable anniversary.


I don't think it's going to be that bad, you know the lead on that got fired right?
Couldn't care less = you don't care one single bit.
Could care less = you do care, at least a little.
2 years ago#5
Last great Fable was the first one, so... We shall see...
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2 years ago#6
BSerenity posted...
Last great Fable was the first one, so... We shall see...


I blame molonuex. He's proven recently that he was payed to talk **** to us. I hope him being gone will help, this new fable sounds really promising.
Couldn't care less = you don't care one single bit.
Could care less = you do care, at least a little.
2 years ago#7
Fable has always been mediocre trash rife with empty promises and Peter's large imagination.

How anyone considers this series worthwhile I'll never know. Peter talks a big game but can't deliver for s***.
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2 years ago#8
robert_rangersu posted...
BSerenity posted...
Last great Fable was the first one, so... We shall see...


I blame molonuex. He's proven recently that he was payed to talk **** to us. I hope him being gone will help, this new fable sounds really promising.


It does look promising, but the reputation around the series has put me off. I will take the safe route of wait and see.
This is your freedom in a life of fallacy,
With no last kiss and no regrets; You don't deserve good bye.
2 years ago#9
Thanks for the link OP. Tl;dr:

UE4 had SVOGI (Sparse Voxel Octree Global Illumiantion). Was too expensive, dropped 1 year ago. Lionhead developed something similar to Crytek's method (Light Propagation Volumes - http://www.crytek.com/download/Light_Propagation_Volumes.pdf ), is added to UE4. Better lighting = good. Nice pics showing the difference it makes too.

"Microsoft's Lionhead studio "has been a big contributor" to Unreal Engine 4, says Sweeney. "They built the new system for realtime global illumination with light propagation values, and contributed that to Epic -- and we merged it. And now you're seeing it in this version of the engine that we released.""

http://www.gamasutra.com/view/news/213647/Epics_Tim_Sweeney_lays_out_the_case_for_Unreal_Engine_4.php

Looks like it was found a few weeks ago too!

https://forums.unrealengine.com/showthread.php?530-How-to-enable-Light-Propagation-Volumes-GI-WIP-AND-BETA
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2 years ago#10
protools1983 posted...
Fable has always been mediocre trash rife with empty promises and Peter's large imagination.

How anyone considers this series worthwhile I'll never know. Peter talks a big game but can't deliver for s***.


But But Dynamic Global Illumination will allow you to TRULY see the npc's facial reaction when you fart in their face.
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