Is Halo 5 using dx12?

#41garcia_jx(Topic Creator)Posted 5/1/2014 9:47:02 PM
Where did MS say that DX 12 wasn't going to do anything for Xbox One? From my understanding, it was going to reduce cpu overhead.


http://mobile.theverge.com/gaming/2014/3/20/5530420/microsoft-claims-directx-12-will-improve-xbox-one-games-wont-require

When we spoke to Microsoft's Anuj Gosalia after the announcement, though, he downplayed the importance of DX12 for Xbox One titles. The Xbox One and PS4 have difficulty running the latest games at 1080p resolution, and Gosalia suggested that DX12 won't necessarily change that or offer any particular new graphical effects


You totally left out an important part of that paragraph: "This just lets you exploit a little bit more of what the hardware can do."

And you clearly skipped the first paragraph where they state that it will improve the performance of the Xbox One. While DX 12 may not "add" graphical effects, it will improve on how the resources are allocated. So, more resources can be focused on graphics while DX 12 allows for the cpu to do less work.
#42garcia_jx(Topic Creator)Posted 5/1/2014 9:48:02 PM
That's just dirty journalism on your end.
#43HorridhalPosted 5/1/2014 10:01:46 PM
garcia_jx posted...
Where did MS say that DX 12 wasn't going to do anything for Xbox One? From my understanding, it was going to reduce cpu overhead.


http://mobile.theverge.com/gaming/2014/3/20/5530420/microsoft-claims-directx-12-will-improve-xbox-one-games-wont-require

When we spoke to Microsoft's Anuj Gosalia after the announcement, though, he downplayed the importance of DX12 for Xbox One titles. The Xbox One and PS4 have difficulty running the latest games at 1080p resolution, And Gosalia suggested that DX12 won't necessarily change that or offer any particular new graphical effects


You totally left out an important part of that paragraph: "This just lets you exploit a little bit more of what the hardware can do."

And you clearly skipped the first paragraph where they state that it will improve the performance of the Xbox One. While DX 12 may not "add" graphical effects, it will improve on how the resources are allocated. So, more resources can be focused on graphics while DX 12 allows for the cpu to do less work.


Special eyes?
---
I'm not the nicest person you'll meet.
Have a real point please.
#44SoulTrapperPosted 5/2/2014 12:37:39 AM
garcia_jx posted...

You totally left out an important part of that paragraph: "This just lets you exploit a little bit more of what the hardware can do."

And you clearly skipped the first paragraph where they state that it will improve the performance of the Xbox One. While DX 12 may not "add" graphical effects, it will improve on how the resources are allocated. So, more resources can be focused on graphics while DX 12 allows for the cpu to do less work.


That's pretty much the point: it won't magically let Xbox One games catch up to PS4 games, because the hardware in the Xbox One is simply less powerful.

You can't make less powerful hardware more powerful with software updates or a new API.

You can make better use of the available hardware, but it will always be limited by the fact that it is less powerful than what the ps4 offers.

It might make xbox one games look a bit better, but the resolution differences are more due to the esram than due to CPU or GPU limitations.

This topic goes into this subject, I suggest you check it out:

http://www.gamefaqs.com/boards/691088-xbox-one/69064045?page=9
#45garcia_jx(Topic Creator)Posted 5/2/2014 11:23:09 PM
Horridhal posted...
garcia_jx posted...
Where did MS say that DX 12 wasn't going to do anything for Xbox One? From my understanding, it was going to reduce cpu overhead.


http://mobile.theverge.com/gaming/2014/3/20/5530420/microsoft-claims-directx-12-will-improve-xbox-one-games-wont-require

When we spoke to Microsoft's Anuj Gosalia after the announcement, though, he downplayed the importance of DX12 for Xbox One titles. The Xbox One and PS4 have difficulty running the latest games at 1080p resolution, And Gosalia suggested that DX12 won't necessarily change that or offer any particular new graphical effects


You totally left out an important part of that paragraph: "This just lets you exploit a little bit more of what the hardware can do."

And you clearly skipped the first paragraph where they state that it will improve the performance of the Xbox One. While DX 12 may not "add" graphical effects, it will improve on how the resources are allocated. So, more resources can be focused on graphics while DX 12 allows for the cpu to do less work.


Special eyes?


You are quoting someone who is writing his own interpretation of a quote, which what I clearly pointed out to you.
#46jpraelsterPosted 5/2/2014 11:26:54 PM
Obtik posted...
FPS_hitman posted...
Wow so biggest thing to look forward to on the one now is halo 5 with hopefully a miracle BS spin dx12 cloud while it's being made by an unproven dev who made the worst game in the series......



Much wow. Such troll.


he is right about halo 4 being the worst though
#47garcia_jx(Topic Creator)Posted 5/3/2014 7:00:39 AM
Halo 4 was good. It wasn't as good as halo 2, but it was good.