Microsoft: "We can't just plop Xbox 360 features into the code base of Xbox One"
TBONE_OG posted...Most people in here can't read, or comprehend simple sentences.
Well remember this console was rushed, and they had to have a UI overhaul because of the 180.
But yeah, they done messed up not including the best of the best 360 features and/or having them ready.
Most people in here can't read, or comprehend simple sentences.
LMAO...the people at Microsoft...the number one software development company in the WORLD...cannot achieve something they did over 10 years ago on significantly WEAKER hardware?
You need to think things through more before you post...beware in life. People will do what they called "Blow smoke" up your u know what... you have to use common sense to make the best decision...based on history was was said before, and what was lied about before... grown ups can logically deduce that this is pure D BS
WU-TANG vs BF4
MRL3G3ND posted...man the lies just keep coming...smh
Wow, I've never heard about all those complaints people had about the blade system on the Xbox 360 back in the early days. I mean, there was that little issue with over half of the consoles not working, that I heard about. But an outcry of people dissatisfied with the blade system until it was reworked in 2009?
Nah. Bad fiction you write.
"You have to remember the Xbox 360 is a very mature platform that has been around for almost 10 years," he wrote. "In that time we added a TON of new features. Xbox One is a completely new architecture so we can't just take work that was done on Xbox 360 and plop [it] into the code base of Xbox One. Things don't work that way."
The Xbox 360 was released in Spring 2004?
Huh. I don't remember that.
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SparkItUp posted...BaronVladz posted...Microsoft: "We can't just plop Xbox 360 features into the code base of Xbox One"
It was so hard that the policy of DRM was accented @ E3...yet a few weeks later (under a month of seeing not so stellar preorder numbers) they say that it is reversed via a day one patch...yeah, that was really complicated to add code that essentially turned off the DRM.
If I remember correctly, the DRM issue was tied to the fact that the Xbox had to connect to the internet every 24 hours. The "code" to rewrite that rule was indeed about as simple as "flipping a switch" and not a major undertaking.