So when did selling a million units make a game a failure?

#11schmarkenheimerPosted 4/30/2014 12:39:51 AM
A while ago. Tomb Raider sold a few million and that was a "failure", Absolution was too even though that sold a few million iirc. Sec...

http://www.eurogamer.net/articles/2013-04-09-square-enix-thought-tomb-raider-could-sell-nearly-double-its-3-4-million-first-month-sales

http://www.eurogamer.net/articles/2014-01-17-tomb-raider-finally-achieved-profitability-by-the-end-of-last-year

So when budgets started getting much bigger.
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#12Jedi454Posted 4/30/2014 1:03:41 AM
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Lmao troll alts.
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#13U_WOT_M8Posted 4/30/2014 2:03:23 AM
Logically, it doesn't, but Titanfall was over-hyped as hell and even after it launched, Microsoft had to squeeze together PC and Xbox One sales to make it look more impressive. Everyone thought Titanfall was going to be the second coming of jesus, but it just wasn't. It didn't even sell very many Xbox One's.
#14hyjinx17Posted 4/30/2014 3:28:22 AM
zelda_3003 posted...
Games like Ground Zeroes did amazingly well to sell a million units given what the game offers


This makes me unbelievably sad. A million people bought a $30 demo smh
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#15SparkItUpPosted 4/30/2014 4:50:11 AM
It's all about total investment by investors (and the company) and expected returns. SquareEnix is a prime example of a company that makes some good games, but their expectation numbers are generally very high..and when they can't meet those expectations, it's considered a failure.
#16RS_YELARAKAPosted 4/30/2014 5:52:21 AM
Wasn't a game it was a demo
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#17ArsenicSteelPosted 4/30/2014 10:57:49 AM
Depends on the budget/series, number of platforms being considered, and if by sold you actually mean shipped.
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#18aszsithPosted 4/30/2014 11:05:11 AM
I believe this occurred right around the same time that selling 4 million consoles in 5 months was also considered failure.
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#19kidwgmPosted 4/30/2014 11:21:56 AM
About the same time the Mods allowed trolling to run rampant on the boards.
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#20hak145Posted 4/30/2014 11:28:37 AM
da_StoOge posted...
When devs saw Call of Duty and decided every single game should be just as popular with the masses, sell just as many copies, and yet cost one hundred times more than the CoD titles take to develop.

And then all of a sudden it's, "Oh, s***! How did our niche stealth genre franchise that we decided to turn into an action game not sell twelve million on release week?!"


^This
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