Xbox One was designed with an eye on the future

#61Miiri0Posted 5/11/2014 3:27:54 PM
[This message was deleted at the request of a moderator or administrator]
#62Pixx0Posted 5/11/2014 4:21:33 PM
Miiri0 posted...
720p and struggling 30fps is the future YO!


It is...I mean was...back in 2000.
---
You are ignoring XXX message(s) from users on this page. Manage your list here.
#63Ryan-06Posted 5/11/2014 5:03:34 PM
esRAM and cloud da best!
---
chart: http://ow.ly/uuJ6g, Quote: http://i.imgur.com/XGawTZt.jpg
chocolate: http://ow.ly/t0gvj, http://ow.ly/t0g1Y
#64Pcmonster87Posted 5/11/2014 5:24:49 PM(edited)
I think many have missed an obvious point that most multi-plats aren't using ESRAM. Especially on a game that must be developed in line with each other to be ported to one or the other. Of course many have missed that detail. I think anybody that is now disproving some of these devs that are coming forward with good responses for XO is just trying to cause a headache. No offense to anybody here, but those guys know way more about both of these consoles then probably 99% of this forum.
---
Verizon Wireless Employee, Android developer/tech support
If it's a smartphone... I use it, but not if it's an iPhone.
#65Kocano26Posted 5/11/2014 5:22:11 PM
Who opened the gate to crazy troll town?
---
Kocano Wins!
#66Pcmonster87Posted 5/11/2014 5:28:37 PM(edited)
Viet0ne posted...
Jedi454 posted...
Well this is out and in the open, get ready for insecure and depressed Sony fanboys to raid this thread. This also explains why Ryse is the best looking next generation game by far.


Yet the game is really bad in gameplay. smartphone games have more gameplay.

1080p60 isn't impossible on the Xbox One. No one ever said it was. All the developers have already said the impossibility comes with rendering techniques. Dynamic lighting and other recent techniques are impossible because of the eSRAM.

So if games are using old rendering techniques, the eSRAM is fine. Games that are using UE4 for example won't be running at 1080p60 because of dynamic lighting. It's simply not going to fit in the eSRAM.


You completely read the article wrong. He said if you're using techniques like it's 2012 then it's at a deficit. If you're using the new techniques using ESRAM then the XO is better for the future.
---
Verizon Wireless Employee, Android developer/tech support
If it's a smartphone... I use it, but not if it's an iPhone.
#67Golden MavenPosted 5/11/2014 5:37:26 PM
Oh look, Sony fanboys are disputing what a developer has to say. I'm sure Sony fanboys learn a lot when playing with their Japanese dolls.
#68quincy2000aPosted 5/11/2014 6:41:38 PM
Golden Maven posted...
Oh look, Sony fanboys are disputing what a developer has to say...

Why look! Here's another comment from another developer...

http://www.extremetech.com/gaming/179885-developer-claims-ps4-will-always-be-stronger-than-the-xbox-one

...and, so far, what this developer says can actually be quantified, measured and seen.
---
http://www.thehdstandard.com/wp-content/uploads/2010/02/720p-vs-1080p.png
And, yes, I visit Eurogamer's Digital Foundry for X1/PS4 comparisons.
#69ArabrockermanXPosted 5/11/2014 7:02:27 PM
The only people telling themselves this is fanboys...

This is no different than MS claiming the "cloud" would somehow make the power gap smaller... Never mind that infrastructure for internet capable of such a achievement isn't there in most of the United States.
#70WildsparkPosted 5/11/2014 7:08:18 PM
I don't get it.
---
3ds XL is the best thing since Christmas