Is it the lack of innovation in this gaming era that's causing remastered games?

#1PlzstopflamingPosted 6/17/2014 7:00:53 AM
Topic.... I hate this. It's really frustrating seeing remastered and "HD" versions of games.
#2kennyynnooPosted 6/17/2014 7:03:11 AM
It's $$$$$$$$$$$$$$. Develop a game for 4 years and make the same as the remastered 1 year polish jobs.
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#3Jedi454Posted 6/17/2014 7:03:18 AM
Nah, it's just a quick buck.
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#4MRL3G3NDPosted 6/17/2014 7:09:10 AM
gaming took a real dive last gen...When the economy tanked, "risk" went out the window...and the age of the sequel began.

It used to be, a studio came up with a great idea for a game and they would make it happen...it would either sink or swim.

Today, investors and company heads aren't risking throwing money away on a risk...that's why few new ips come out each year...and we are guaranteed a bunch of sequels.

Indies have tried to pick up the slack with kick starters and arcade titles, but they lack the budget and backing of a large corporation to create anything jaw dropping.
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#5regsantotomasPosted 6/17/2014 7:17:27 AM
Plenty of innovation this generation if you bother to look around.

Remastered games are another discussion altogether. It can be argued that remastered games are filling the gap that backwards compatibility would have otherwise filled. Sure, it's a cash grab but at least people will have an opportunity to play a better version if they missed these games last generation.
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#6boolzeroPosted 6/17/2014 7:30:28 AM(edited)
No TC, it's the rising costs of making games coupled with the fact that it results in less games being made overall this generation. Publishers are using this as a way to bring in supplemental earnings since it's a relatively cheap business model that allows for easy revenue generation by exploiting already well established properties that can otherwise sell themselves.

It's unfortunate, but it is only going to be a common trend now within probably the first three years of any new systems life cycle as gamers are hungry for games to play and developers and publishers are only going to be less able to keep up with the production demands as new generations of hardware are introduced... But it doesn't mean that new and innovative games aren't being made. But like previous generations they will probably go overlooked original ideas (Looks at Murdered: Suspect Soul as a recent). It's the snobbery that needs to stop, honestly. We as gamers can't go in expecting every game to be a 10/10 game and ignoring a game because of its score just because it is not outstanding. Fun game still be had good or mediocre games... We used to enjoy them in the first generations, no problem...

It's not like this is a new trend though... (Looks at Resident Evil remastered versions on GameCube)...
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#7Man_called_WarPosted 6/17/2014 7:30:02 AM
MRL3G3ND posted...
gaming took a real dive last gen...When the economy tanked, "risk" went out the window...and the age of the sequel began.

It used to be, a studio came up with a great idea for a game and they would make it happen...it would either sink or swim.

Today, investors and company heads aren't risking throwing money away on a risk...that's why few new ips come out each year...and we are guaranteed a bunch of sequels.

Indies have tried to pick up the slack with kick starters and arcade titles, but they lack the budget and backing of a large corporation to create anything jaw dropping.


Mostly this, plus the fact that the cost of making a "AAA" game has risen astronomically since the ps2 days so publishers have to sell way more copies in order to make a profit. Why take a risk on something new and untested when you can get guaranteed sales from name recognition alone.
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#8RuinerEraserPosted 6/17/2014 7:42:13 AM
Every generation had remakes, this is nothing new. Welcome to business.

Hell even NES had PC game remakes.
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