Phil Spencer: DirectX12 Not a "Massive Change" For Xbox One.

#21NeoMonkPosted 6/17/2014 9:52:18 PM
You gotta like phil, he won't let the fanboys dictate the message.
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#22DarthUchiha91Posted 6/17/2014 9:55:23 PM
Things have been going right since phil stepped onto the plate. Good xbox news go up, BS PR talk goes down.
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#23Ramsus082Posted 6/17/2014 10:05:52 PM
BSerenity posted...
Where is that billsfan guy at now... hmm...



Disguise. See sig.
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#24scoobydoobydontPosted 6/17/2014 10:08:17 PM
I'll take his word for it, I never really knew what the improvements to DX12 were in the first place.
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#25N3xtG3nGam3rPosted 6/17/2014 10:48:41 PM
The funny thing is that pretty much everyone said that it was completely bogus, and would do literally nothing; change nothing.

There would b a few morons saying it would help it match the PS4s GPU output, which is BS. Then there was the occasional people that thought it would help developers to achieve more parity between the two on multiplats, which apparently has been happening already since they released the new SDK with the 10% unlocked (said by a couple of different devs when giving feedback on the SDK).

More or less I think this topic was made to say..."haa haa, told ya so!"

There will be benefits to the API. That's a gaurentee. Phil said what he said as to bring the hype level down, but bring it down in a way that it doesn't crush the hype, just deflate it some. Which is good, because with how the hype level was, come release people would have way too high of expectations and end up feeling betrayed yet again like a whiny child.

Him saying that was a good thing.
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#26AenimaGenesisPosted 6/18/2014 12:09:16 AM
Uh oh
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#27Miiri0Posted 6/18/2014 12:37:37 AM
Nice flip flopping by microsoft. They are getting so good at it.