What makes a great open world game for you?

#21Millertime660Posted 7/4/2014 12:09:23 AM
Red Dead!
#22papoose187Posted 7/4/2014 12:19:08 AM
I enjoy open world games that actually make you feel like your living your created characters life

Ala ES games or Fallout games

All other games have yet to make me feel this way
#23DC07301981Posted 7/4/2014 12:27:54 AM
Having lots of places to explore, varied landscape, variety of quests (both main quest and sidequests), and a lot of NPC's to interact with are good qualities for an open world game.

Elder Scrolls and Fallout come to mind when I think of open world but a lot of the interactions with NPC's are recycled and re-used. Some quests are pretty bland and repetitive, like fetch this item here or kill this guy there.
#24nableetPosted 7/4/2014 12:48:53 AM
An open world where exploring is encouraged and rewarded. Not like skyrim where you happen upon a quest boss before you have that quest and then can no longer complete the quest - or did they patch this?

A world with varying types and difficulty of enemies, environment and quests.
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#25TenzhiPosted 7/4/2014 1:00:47 AM
Orbs to collect. :)
Cheating has gone hand-in-hand with gaming for centuries. Video games in particular often have cheats built right into the game.
#26roperpokerPosted 7/4/2014 1:07:01 AM
When an hour feels like minutes and the immersion makes you believe you're in control of your own journey rather than following the games path.
The only time MacMillan was wrong was when he thought he had made a mistake. - ( ')
#27BushidoEffect3Posted 7/4/2014 1:56:09 AM
Watch: http://youtu.be/lyOHNjZ-2qM. http://i.imgur.com/XGawTZt.jpg
Exciting! http://i.imgur.com/UiXOeoJ.gif
#28AbstraktProfSC2Posted 7/4/2014 1:58:23 AM
pooping on everyone
http://www.xboxgamertag.com/gamercard/Abstrakt1/fullnxe/card.png http://i.imgur.com/IpQzE.png
#29spurrierzookPosted 7/4/2014 4:38:18 AM
The exact opposite of Watch Dogs. One of the worst games I've ever played.
#30daniel79Posted 7/4/2014 4:45:04 AM
aj4x94 posted...
LooksLikeRain posted...
Areas I can see early in the game, but can't access them until I progress and get the proper equipment. For example: LOZ: Ocarina of Time.

There's a term for that: Metroidvania. I love games that use this system, since it encourages exploration, and backtracking doesn't seem as tedious.

Castlevania Symphony of the Night is by far one of the best examples.

Demons and Dark Souls is the best games of that nature by far.