Metro remaster set is 1080p/60fps on PS4, 900p/60fps on Xbox One

#41LEGEND_725Posted 7/10/2014 9:58:38 AM
Viet0ne posted...
The reason people care is because more people are getting 1080p TVs/Monitors. Any non-native resolution suffers when upscaled or stretched. Side by side, it's significantly easy to notice the Xbox One versions running even at 900p are less detailed and blurry compared against the same game running on 1080p on the PS4.

Not to mention that when Microsoft initially announced the Xbox One, their own hype banner specifically stated Next Generation Graphics with 1080p/60 support. A performance level that is proving to be out of reach for modern games since it's already been proven that a double buffer 1080p resolution with minor post processing is nearing the limit of 32MB of ESRAM. More games are relying heavily on post processing and why the 32MB simply isn't enough. They would have done better with 40MB of ESRAM.

Microsoft themselves are a victim of their own marketing. Their own use of "Best Experience on the Xbox360" resulted in sites that compared both the PS3 and Xbox360. Now that those features are more known and advertised, it's the PS4 that gets to take that advantage.



Nope

"Microsoft and Sony say 900p is the sweet spot, and there's not a lot of difference visually between 900p and 1080p, but it's a hot topic now. So that's what my goal is."
-witcher
devs
I also love how ponies are spinning 900p as blurry now lol
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#42BeefEasterPosted 7/10/2014 10:02:09 AM
of course the witcher devs say 900p is the sweet spot on consoles

that's the highest resolution they can get their new game to run on them

*shakes head*
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#43SculptorOvFleshPosted 7/10/2014 10:02:42 AM
Viet0ne posted...
The reason people care is because more people are getting 1080p TVs/Monitors. Any non-native resolution suffers when upscaled or stretched. Side by side, it's significantly easy to notice the Xbox One versions running even at 900p are less detailed and blurry compared against the same game running on 1080p on the PS4.

Not to mention that when Microsoft initially announced the Xbox One, their own hype banner specifically stated Next Generation Graphics with 1080p/60 support. A performance level that is proving to be out of reach for modern games since it's already been proven that a double buffer 1080p resolution with minor post processing is nearing the limit of 32MB of ESRAM. More games are relying heavily on post processing and why the 32MB simply isn't enough. They would have done better with 40MB of ESRAM.

Microsoft themselves are a victim of their own marketing. Their own use of "Best Experience on the Xbox360" resulted in sites that compared both the PS3 and Xbox360. Now that those features are more known and advertised, it's the PS4 that gets to take that advantage.


Advantage of indie's in 1080p. Man. Sony won. GG
#44Exodus_PrimePosted 7/10/2014 10:04:26 AM
Game on guys, game on.


http://i.imgur.com/U47Raem.gif
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#45xtacbPosted 7/10/2014 10:05:05 AM
another game is like this?

does this game use the 10% power boost?
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#46Kupo_Mog_KupoPosted 7/10/2014 10:09:26 AM
BushidoEffect3 posted...
Kupo_Mog_Kupo posted...
This is ancient


"ancient".
divas these days.


The article you posted is from May and I'm sure you know a similar topic has already been posted before. I'm sure you were totally just being informative though.
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#47crshovrrPosted 7/10/2014 10:16:46 AM
https://www.youtube.com/watch?v=a8g2Sg9Xaek
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#48BilliePilgrimPosted 7/10/2014 10:17:33 AM
Kupo_Mog_Kupo posted...
BushidoEffect3 posted...
Kupo_Mog_Kupo posted...
This is ancient


"ancient".
divas these days.


The article you posted is from May and I'm sure you know a similar topic has already been posted before. I'm sure you were totally just being informative though.


If May is ancient, I'm Father Time.
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#49ExempliGratiaPosted 7/10/2014 10:28:16 AM
I swore I saw this exact same topic when it they said that maybe a month ago.
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#50blitz_0623Posted 7/10/2014 10:28:52 AM
^Article is from May so it's even over a month ago
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