Why is it that the X1 is "unsuccessful" because the PS4 is outselling it?

#51TheBonfiniPosted 7/25/2014 1:33:41 AM
Losing market share is why. Doing 180's is why. Being the most hated console is why.
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#52AwayFromHerePosted 7/25/2014 1:35:59 AM
I guarantee you Microsoft's sales projections were much higher than what they've actually sold.
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#53Bellum_SacrumPosted 7/25/2014 2:29:01 AM
It is unsuccessful because Microsoft is constantly crying about it.

It is a complete failure in their eyes, hence the 180s, chopping off kinect, that desperate mic drop stunt Phil Spencer pulled, and the latest Rocky ad that practically says "we're getting our asses kicked but now we are going to win".
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#54IzraeilPosted 7/25/2014 2:42:35 AM
Bellum_Sacrum posted...
It is unsuccessful because Microsoft is constantly crying about it.

It is a complete failure in their eyes, hence the 180s, chopping off kinect, that desperate mic drop stunt Phil Spencer pulled, and the latest Rocky ad that practically says "we're getting our asses kicked but now we are going to win".


Wait, Phil dropped the mic?lmao
#55SoulTrapperPosted 7/25/2014 2:56:23 AM
The original Xbox One and it's concept are a failure.
It's why they removed the DRM, fired Mattrick and got rid of the mandatory kinect and the Xbox Entertainment Studio.

The xbox one that's in stores now, isn't a failure yet, but it hasn't exactly proven to be a success either.
Shipping less than the 360 did in the same amount of time after it's launch, isn't good.
#56ScRuiPosted 7/25/2014 3:08:46 AM(edited)
Izraeil posted...
ScRui posted...
archibald3 posted...
Money is made off other things than the consoles themselves. If that were the case both companies would be out of luck. Microsoft is doing just fine and the games are selling quite well , even out-selling the ps4 in some cases. It`s not something the trolls or Sony fanboys like to acknowledge. As long as Sony sells more consoles they think somehow their winning. Couldn`t be further from the truth. The games , software , downloadable content etc etc is where the bread and butter are.


A lot of posters here will not like this post... Be ready for a fanpup/pessimistic assault....

I for one, do agree that Attachment Rate, is a more important number than overall hardware sales numbers...

But I also have been trolled, flamed and insulted for this view... All I get when I tell the fanpups to learn about why/how attachment rates work, is....

'Shut up xbot, consoles sales is what matters... How about you show me I'm wrong' Instead of learning about something, they sling poop...

You might have a bigger install base, but if you don't carry software sales higher per console than your competition, well then... You aren't showing to developers and distributors the reason to just support your hardware...

Software is where the real money is... Not in hardware

Let the usual suspects... Return...


I think you you got flamed for lying not the viewpoint.
As every multiplat has sold better on PS4 mostly by HUGE margins, Here's some examples of the most notable games released so far:

-----------XB1.--PS4
CoD: G--1.89---2.41(27%)
AC4: BF-.83----1.72(100%)
WD-------1.02--2.34(130%)
Fifa 14---.98----2.29(133%)
BF4------1.39--1.97(41%)
NFS: R--.38----.98(157%)
MGS:GZ-.17---.75(341%)
Tomb R--.17---.45(164%)

So on average these games have sold 136% better on PS4 that means for every one copy sold on XB1, there were 2.36 copies sold on PS4.
BTW I agree with you that software sales are more important than hardware sales, and that's precisely why PS4 is leagues ahead of XB1.

Last gen 360 sold more software but the difference was very small, and many games still sold better on PS3 like Assassin's Creed, GTA, Fifa, and all Japanese games. But right now there is not a single game that has sold better on XB1, and the disparity between the sales is HUGE.


Why do all of you consistently keep showing numbers that only show multiplats? Attachment rates aren't about the actual number of 'specific games' sold on each system...

Again if you don't know what something is and why it is... It is real easy to just post numbers and say 'see PS4 sold more games' ... Ofcourse it did, it has a lot more console sold... That isn't the issue... Please get that... It is about the GAMES sold PER console rate and how much a gamer buys and what he buys for their console...

That is why Sony has lost so many exclusive/rights to games you could only get on a Sony console... This has been happening since the end of PS2 lifespan...

You also have to take into account the exclusivity rights that MS and Sony pay ahead for releases... That factors into profits for developers...

Developers and distribution company's care about attachment rates of software a lot more than hardware sales... That isn't a lie, go inform yourselves... I'm not a teacher...
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#57Spetsnaz420Posted 7/25/2014 3:06:34 AM
I like the lemonade selling kids example...

It's one place having extra P isn't a good thing
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#58IzraeilPosted 7/25/2014 4:02:46 AM
ScRui posted...
Izraeil posted...
ScRui posted...
archibald3 posted...



Let the usual suspects... Return...


I think you you got flamed for lying not the viewpoint.
As every multiplat has sold better on PS4 mostly by HUGE margins, Here's some examples of the most notable games released so far:

-----------XB1.--PS4
CoD: G--1.89---2.41(27%)
AC4: BF-.83----1.72(100%)
WD-------1.02--2.34(130%)
Fifa 14---.98----2.29(133%)
BF4------1.39--1.97(41%)
NFS: R--.38----.98(157%)
MGS:GZ-.17---.75(341%)
Tomb R--.17---.45(164%)

So on average these games have sold 136% better on PS4 that means for every one copy sold on XB1, there were 2.36 copies sold on PS4.
BTW I agree with you that software sales are more important than hardware sales, and that's precisely why PS4 is leagues ahead of XB1.

Last gen 360 sold more software but the difference was very small, and many games still sold better on PS3 like Assassin's Creed, GTA, Fifa, and all Japanese games. But right now there is not a single game that has sold better on XB1, and the disparity between the sales is HUGE.


Why do all of you consistently keep showing numbers that only show multiplats? Attachment rates aren't about the actual number of 'specific games' sold on each system...

Again if you don't know what something is and why it is... It is real easy to just post numbers and say 'see PS4 sold more games' ... Ofcourse it did, it has a lot more console sold... That isn't the issue... Please get that... It is about the GAMES sold PER console rate and how much a gamer buys and what he buys for their console...

That is why Sony has lost so many exclusive/rights to games you could only get on a Sony console... This has been happening since the end of PS2 lifespan...

You also have to take into account the exclusivity rights that MS and Sony pay ahead for releases... That factors into profits for developers...

Developers and distribution company's care about attachment rates of software a lot more than hardware sales... That isn't a lie, go inform yourselves... I'm not a teacher...


Developers don't care about "attachment rates", they care about how many copies of their game get sold.

Say I'm a game developer and i release my game on two consoles, one has an install base of 5 million and another 10 million. The one with 5 million has a 100% attach rate for my game, while the one with 10 million has an attach rate of only 70%, I'll still like the second one better cause I still sold 2 million more copies of my game on it.

That's not even taking into account the fact that a larger install base means a more diverse demographic which i can sell different types of games to rather than a smaller one that only buys the sequels to the same couple franchises and won't give my game a chance.
#59InfinityOver0Posted 7/25/2014 4:03:29 AM
thats hardly the only reason x1 is 'unsuccessful'
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#60SoulTrapperPosted 7/25/2014 4:09:02 AM
ScRui, did you still not learn your lesson last time?

http://www.gamefaqs.com/boards/691088-xbox-one/69599381?page=18

Attachment rates don't matter, total sales (profit) is what matters.

http://vgsales.wikia.com/wiki/Attach_rate

Misinterpretation of tie ratios:

the larger the userbase, the harder it is to have a huge tie ratio. The tie ratio on a console with larger install base can often be smaller.
software does not scale linearly with hardware.
while these sales trends are interesting from a predictions point of view, itís the actual number of games sold that publishers ultimately care about.