Launching Indie Games on the XBOX ONE Can Cost up to $5,000 US Dollars, XBROS!!

#1SolnotPosted 7/30/2014 6:59:04 AM
http://www.ign.com/articles/2014/07/30/launching-indie-games-on-xbox-one-can-cost-up-to-5000

Insurance and localization fees add up for developers.

The costs incurred by indie developers releasing games as part of ID@Xbox program, Microsoft's Xbox One independent developer initiative, can reach up to $5,000, according to a post by Happion Labs founder Jamie Fristrom.

Sixty Second Shooter Prime developer launched its twin-stick shooter on Xbox One last month to a sum of $5,143, but as outlined in the breakdown, there are a lot of variables so each game will incur a different cost. The breakdown of the costs involved to launch Happion Labs’ game on Xbox One follows:

Maintaining the Sixty Second Shooter URL = $19
Sending the second dev kit to Brett Douville = $63
Hardware (usb and video cables and the like) = $72
Video capture device (for making trailer) = $181
Localization (French, Spanish, Italian, Portuguese) = $729
E&O Insurance = $2,037
Foreign ratings boards (PEGI, USK) = $2042

Total = $5,143

Fristrom notes that developers are contractually obliged by Microsoft to have First: Errors & Omissions Insurance that specifically covers Intellectual property and copyright violations, “so the cheap E&O Insurance you can easily find online doesn’t qualify.” A further $700 was spent on localization in French, Spanish, Italian and Portuguese.

“Obviously, localization and other territories are optional - if you limit yourself to regions where you don’t have to pay (which would mean skipping Europe) - you could get the costs of your Xbox One game down to well under $3,000,” Fristrom writes.

Fristrom spent almost $2,000 on ratings by PEGI and USK, but opted to skip getting the game rated in Australia and New Zealand due to the rating boards’ costly classification fees. Fristrom will consider launching in the regions later “if the game seems to be selling particularly well.”

“All that said, although those costs were somewhat daunting for a shoestring developer like myself, it was absolutely worth it,” the post reads. “Although we haven’t gotten our first sales report yet, there were at least ten thousand entries on the leaderboards last we checked, so we’ve certainly covered our costs and made a living wage to boot - which is kind of rare in the indie game development world, in my experience - so I'm really happy we jumped aboard the ID@Xbox wagon.”

Microsoft's initiative, first announced August 2013, was created with a goal to make the Xbox One development process as easy as possible for indie developers. Participating developers get free access to two development kits and incur no fees to update games released through the program. ID@Xbox currently boasts more than 200 studios.
#2brownmysterPosted 7/30/2014 7:17:16 AM
K
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Gt: Brown Myster. Nintendo ID: BrownMyster
Gamefaqs has always been anti Xbox. Just look at the polls dating back to 2001
#3LapanuiPosted 7/30/2014 7:19:43 AM
Don't you have to pay for the ratings regardless of which platform you release it on? So if you were to release it on the PS4, you would still need a PEGI, USK or whatever other rating system required for the countries you are releasing in?

Most of these fees are probably something you would do when you are normally releasing a game... Hosting a website regardless of the platform will still cost you money.

You would probably have to pay for a PS4 or a Wii U dev kit as well.

Not sure what the hardware and video capturing device has to do with developing an X1 game. If you are making a trailer for any game, you would need some sort of software and hardware to do it.

People are mentioning it doesn't cost you anything if you were to put it on Steam. No, it probably doesn't. That's because Steam doesn't require a dev kit, it's not a piece of hardware, it's software. If you were hosting a website for your game and still put it on Steam, you still have to pay for it, Valve don't pay for it.
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#4aheroafakePosted 7/30/2014 7:40:12 AM
brownmyster posted...
K


Really dude?
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#5devnull520Posted 7/30/2014 8:04:39 AM
Not sure how to read this. It does not look like trolling, but is someone here implying that it cost less to release in another platform? I don't see anything that looks like a MS fee. All those charges look to me as just part of the cost of developing a game.
#6_Doomguy_Posted 7/30/2014 8:10:38 AM
devnull520 posted...
Not sure how to read this. It does not look like trolling, but is someone here implying that it cost less to release in another platform? I don't see anything that looks like a MS fee. All those charges look to me as just part of the cost of developing a game.




Nuh nuh is M$ faultt! Theyre an american companeyy! Everywun knows americun companeyys ar evilz!!!
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#7LapanuiPosted 7/30/2014 8:11:47 AM
devnull520 posted...
Not sure how to read this. It does not look like trolling, but is someone here implying that it cost less to release in another platform? I don't see anything that looks like a MS fee. All those charges look to me as just part of the cost of developing a game.


This is pretty much it. It doesn't say MS are charging the developer these fees. Like I've said:

You need to pay to host a website.

The dev kit, not sure what it means. MS give you two dev kits I think, he just had to send it to another developer. So he's including shipping charges and customs?

The hardware, not really sure what this is actually for.

Video capture device, pretty sure if you are developing on a PC, you could just use Fraps while playing certain segments of the game for free.

Localization is going to cost money if you don't know how to speak, read, or write in other languages. You are going to need other people to do so.

Error & Omission insurance, this is to prevent anyone suing you if you say make something that resembles something else or even someone else. You will always get some random person or a celebrity not doing anything sue a developer for using their appearance and try and get some money from you. This helps protect the developer. Don't think you have to have this, but it's probably a good idea to do so.

Rating boards, if your game doesn't get an approved rating, you can't put it on the console or any console for that matter.
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#8brownmysterPosted 7/30/2014 8:31:48 AM
aheroafake posted...
brownmyster posted...
K


Really dude?

Yup. This topic is just here to start arguments. So I just said k. I don't need to throw my opinion out there cause none of our opinions are right to begin with
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Gt: Brown Myster. Nintendo ID: BrownMyster
Gamefaqs has always been anti Xbox. Just look at the polls dating back to 2001
#9aheroafakePosted 7/30/2014 9:16:51 AM
brownmyster posted...
aheroafake posted...
brownmyster posted...
K


Really dude?

Yup. This topic is just here to start arguments. So I just said k. I don't need to throw my opinion out there cause none of our opinions are right to begin with


Why do you think this topic was made just to start arguments?
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#10TwinmoldPosted 7/30/2014 9:21:58 AM
I don't even think Solnot reads the articles he posts anymore he's so disconnected. This article is entirely positive.
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