Witcher 3 Dev having problem hitting 1080p due to ESRAM.

#1SnoicFactorPosted 7/30/2014 7:30:54 AM
http://gamingbolt.com/targeting-full-hd-using-xbox-ones-esram-is-a-challenge-constantly-optimizing-usage-witcher-3-dev

It's not a myth.
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nt
#2dnmtPosted 7/30/2014 7:31:27 AM(edited)
D'aww. I'm sure they're trying their very hardest.
#3Xeeh_BitzPosted 7/30/2014 7:36:05 AM
what about the new SDK?
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#4triple sPosted 7/30/2014 7:39:25 AM
*Yawn*

I barely hear anything about actual gameplay or graphical detail these days, all I hear is 1080p this, 720p that....

It's sad when console boards are talking about resolution more than PC boards do.
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#5MetroidFan9999Posted 7/30/2014 7:50:14 AM
triple s posted...
*Yawn*

I barely hear anything about actual gameplay or graphical detail these days, all I hear is 1080p this, 720p that....

It's sad when console boards are talking about resolution more than PC boards do.


Is resolution not "graphical detail"?
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#6Xeeh_BitzPosted 7/30/2014 7:53:13 AM
triple s posted...
*Yawn*

I barely hear anything about actual gameplay or graphical detail these days, all I hear is 1080p this, 720p that....

It's sad when console boards are talking about resolution more than PC boards do.


Why would they talk about resolution and fps? It's reliant on hardware and often enough, there is all kinds of Can I run it, what settings, what fps topics
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3770K | 780 Ti x 2
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#7_Doomguy_Posted 7/30/2014 7:54:58 AM
We already knew this....plus who cares?
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#8EllesarienPosted 7/30/2014 8:01:32 AM(edited)
_Doomguy_ posted...
We already knew this....plus who cares?


You're going to see alot of this for a bit due to the EA announcement. It's pretty typical of the board to be honest. See the "Evil Within" topic for another example.

I wouldn't be surprised to see some old 'NSA box' and 'MS firing people' topics come back for awhile.
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I will try and see it from your point of view, but I doubt we'll be able to fit both our heads up there.
#9Kupo_Mog_KupoPosted 7/30/2014 7:58:39 AM
I can remember way back when this game was rumored to only be 720p lol.
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#10Styrof0amPosted 7/30/2014 8:05:49 AM
From the same article ...

But there is this potential with eSRAM and texture streaming which when used in combination brings the best results.


“I would say that targeting Full HD with a complex rendering pipeline is a challenge in terms of ESRAM usage,” Balazs said to GamingBolt. “Especially when this pipeline is built on deferred rendering. We are definitely taking advantage of the ESRAM on Xbox One, and we know that we have to fit into these limits, so we are constantly optimizing the usage.”


Not a word on it not being possible, so all you resolution afficiandos can relax for now.

Also the word problem (as in something you're stuck on) is not used once, only the word challenge (as in, this can be solved, it will just take some effort).

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