Most Pretentious Video Game Developer?
scoobydoobydont posted...GladiatorDanger posted...This argument being one of them?
For crying out loud, just watch any soap opera ever and tell me the last of us is going too far lol
its like people dont even know what the word pretentious means....
preĚtenĚtious - attempting to impress by affecting greater importance, talent, culture, etc., than is actually possessed.
Just so everybody has an idea.
We get to the end of the hallway and take a f***in' s***!
GladiatorDanger posted...scoobydoobydont posted...GladiatorDanger posted...This argument being one of them?
I never said the Last of Us went too far, I said it was pretentious just like a soap opera and with writing on par with one too!
The scene in question is but a mere example of the scenes that were included in the Last of Us for disingenuous reasons of which there are many more, the fact is the game was designed in such a way to give off the impression that it is more artistically driven and deep than it really is as well as hide the fact that the game brings nothing new or interesting to the table and that is why the Last of Us is so pretentious, perhaps not David Cage levels of pretentiousness but still pretty damn pretentious nonetheless.
Kojima and Molyneux themselves are both pretty pretentious guys, but at least their games have some decent gameplay in them, and while Naughty Dog's games have fairly generic gameplay I always liked their characters and dialogue.
Hideo Kojima/Metal Gear Solid
this. kojima thinks he's a god and so do his braindead fanboys.
Gamertag: ALMIGHTY CHEEKS
GladiatorDanger posted...This argument being one of them?
It was thrown in homosexuality to pander to the homosexual society and make the shallow and lack luster Dlc appear "deep and compelling" just another fake emotional trick among many they used to blind you to how mediocre that game is.
Lift. Game. Academics. Party. = LIFE. Best mod dispute ever? http://i.imgur.com/db7oluz.jpg. Official dudebro of any forum... I lift more than you
They lie for the sake of lying...
Look at the Crew... they touted it would take you 2 hours to get from 1 end to the map to the other...
It actually takes 36 minutes....
WHY LIE? The game was basically niche when revealed..... AC & The Tom Clancy game overshadowed it... Watchdogs at the time was supposed to be the end all be all of gaming... This game didn't need any sort of bad publicity if they simply kept it real... Then we learned the number of cars being pathetic, we learned that the map isn't a big as it is... and the controls are trash...
Notice how I'm just using 1 game as an example... Now multiply this by every freaking tittle they release...
I don't understand how they keep getting pass... probably because it's "COOL" to hate on EA... even tho' at this point they're the lesser of 2 evils.
*Demands Sony and Nintendo release NEW games but is excited to play 10 year old remakes in Halo Collection* -XBOX1 Forums
Thatgamecompany. Flow, Flower, Journey. I do enjoy their games but can't deny they're pretentious.
Of the OPs list, I'd only say Quantic Dream, whose games I enjoy as well. I dont think I'd qualify a single other game from any of those other devs as pretentious. The devs themselves I can't really comment on since I don't read alot on their personal history or comments, only judging by the games they've made.
"Mornin'... best time of day to go f*** yourself!"
SixStringHero posted...Naughty Dog takes it for their Left Behind DLC.
I own TLoU and I already said I consider it to be a fantastic game.
It's the DLC Left Behind that I find to be incredibly pretentious. How much actual game play and combat is in the DLC? The majority of the DLC is spent watching cut scenes or Riley and Ellie interacting with each other in a store. It really felt like David Cage took the reigns on this DLC with how little actual substantial game play there was.
Not to mention the relationship that felt incredibly forced and added nothing to the story.
I don't care about the altitude, I just want another drink.
As a gamer since about '84, I have always felt Square-Enix epitomizes pretentiousness, with Kojima's Metal Gear series not far behind. Just the long-winded presentation found in the cut-scenes, even to start the darn games, is so over the top that it wears me out before I'm even controlling the action.