I know people enjoyed this game and it's not very often I come across a terrible game in my eyes, but I would have to say Hitman Absolution.
I just didn't like the stealth in that game. Just seems like you get caught regardless if you are wearing a disguise or not. I know in real life, if you saw someone you hadn't seen before just turn up to work, you would wonder who it was, but it would have been nice to say bulls*** your way through it or find out ways to get information about the position you are trying to replicate and then lie to someone when approached. Instead, you get caught pretty quickly.
Absolution wasnt too bad but it was a bad hitman game. They made it to easy and changed everything and made the game more like an action game simalar to what capcom has done with resident evil.
Take a series renowned for zombies, nemesis, decision making, multiple endings, expansive towns and limited ammo and then they make a game called RE4. RE4, a game where you QTE your way through angry farmers while Leon superkicks and backdrops everyone he sees like a poor Rambo spin off. You go from evading Nemesis and fighting zombies off from tearing out your throat in the early RE games all the way to RE4 with Ninja moves, QTEs, a doofus merchant negating the use of sparing your ammo and no zombies just angry farmers with pitchforks while dodging monks and escorting a ferociously poor AI companion.
RE4 is directly responsible for the abominations that are RE5 and RE6. Considering how good RE2 and RE3 were, its a crying shame that Capcom decided to abandon their traditional horror routes and horror fans to cater to the all action fanatics and now the RE series is lost attempting to recapture its former glory and it cannot do it. It commited gaming suicide by changing genre. It had lightning in a bottle and it decided zombies, Nemesis and explorable towns should be abandoned to pave the way for QTEs, super moves and going from rookie cop to a character from Crouching Tiger.
Lol you are so right! Code veronica was the last true resident evil.
Not trying to say that the only thing that matters are number of games sold, but try to see it from Capcom's perspective: the love for survival horror games was declining.
It was either ditch the franchise and start a new one or change genres. Apparently Capcom had a policy of making sequels instead of new IPs (according to this article http://www.eurogamer.net/articles/2011-05-09-inafune-capcom-forced-sequel-output )
Also, this video explains why there aren't that many survival horror games nowadays: https://www.youtube.com/watch?v=CV95GPdRZtk
IMO, RE4 should have been a new IP, leaving some hope for future installments on the "classic" RE games. --- Hard work may pay in the long run, but laziness always pays off right now!
Oh, that was a BAD one. Almost as bad as the 360's Vampire Rain, the Wii's Ninjabread Man just sucks (really bad control. Absolutely frustrating tryng to control the ninjabread man). --- Confidence? It's nothing but an illusion.
Wow. This thread really tells the age of most of you. Everyone is putting games that came out in the last 2-3 gens. Now I feel old. --- A good game is a good game, regardless of system, res, framerate, and sales. Same goes for systems.