Freeing up that Kinect power really helped!

#1rx54Posted 8/10/2014 4:01:15 AM
http://www.eurogamer.net/articles/digitalfoundry-2014-vs-metro-redux

"PS4 hits its 60fps target at full 1080p, while Xbox One currently stands at a curious 912p native resolution - that would be something in the region of 1620x912 (assuming square pixels). The original plan for Xbox One was to ship at 900p, but the June XDK update (returning the Kinect GPU resources to developers) has allowed for a tiny resolution boost."

A whole 12p.
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#2glassghost0Posted 8/10/2014 4:05:06 AM
Pretending you can tell the difference
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#3dnmtPosted 8/10/2014 4:09:12 AM
Maybe they can disable voice commands too and get it up to 917p? That would be neat.
#4billsfanno1Posted 8/10/2014 4:12:29 AM
But releasing TLOU on PS4 did nothing to stem the tide of bored PS4 fanboys still waiting for something with replay value.
#5ExempliGratiaPosted 8/10/2014 4:13:03 AM
Never give up man. The console wars are forever. Keep fighting the good fight guys. Pieces of plastic FTW!
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#6daniel79Posted 8/10/2014 4:16:46 AM
Wait untill the cloud hits. Or dx12.

Blistering resolutions await.
#7teddy241Posted 8/10/2014 5:14:10 AM
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#8TheGam3925Posted 8/10/2014 5:18:07 AM
12p is better that no p lol.
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Reviews? Polls? Sales? Resolution? FPS? Nothing matters now except for what the competition does not have.
#9SupaflyGibsonPosted 8/10/2014 5:21:21 AM
rx54 posted...
http://www.eurogamer.net/articles/digitalfoundry-2014-vs-metro-redux

"PS4 hits its 60fps target at full 1080p, while Xbox One currently stands at a curious 912p native resolution - that would be something in the region of 1620x912 (assuming square pixels). The original plan for Xbox One was to ship at 900p, but the June XDK update (returning the Kinect GPU resources to developers) has allowed for a tiny resolution boost."

A whole 12p.


Must be a shame not to be able to enjoy a game with a res below 1080p. What did you do prior to this gen?
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#10kyncaniPosted 8/10/2014 5:22:52 AM
Xbox One, always doing too little too late.