In the end, what did this whole Tomb Raider thing accomplish?

#41regsantotomasPosted 8/13/2014 4:12:22 PM
While there was certainly chest thumping by some Xbox fans who saw this as some major victory in the console wars; it would be silly to ignore the absurd behavior of other platform fans (PC and PS4) who resorted to threats and vitriol on the internet.

Guys and gals: it is just video games.
---
If you tell the truth, you don't have to remember anything - Mark Twain
#42blacklabelicePosted 8/13/2014 4:14:21 PM
threats? what were they gonna do? burn their ps4's if the game wasnt coming to their platform? hack the developers twitter accounts, find their address and go over and play some xbox with him?

some people take video gaming too far i guess
#43regsantotomasPosted 8/13/2014 4:15:47 PM
blacklabelice posted...
threats? what were they gonna do? burn their ps4's if the game wasnt coming to their platform? hack the developers twitter accounts, find their address and go over and play some xbox with him?

some people take video gaming too far i guess


Indeed. There were death threats posted via Twitter and other social media.

It's as absurd as the over-reaction over the Mass Effect 3 ending which, sadly, also included death threats.
---
If you tell the truth, you don't have to remember anything - Mark Twain
#44RCW29Posted 8/13/2014 4:15:57 PM
dueric posted...
RCW29 posted...
All it did was anger the fanbase of tomb raider, and further damage Microsoft's reputation and public image, as well as damaged Square Enix as well. MS and SE did NOT come out of this looking good.


It did none of those things.

Driving around with $30,000 cash and a bunch of illegal prescriptions ruins an image. Signing an exclusive video game deal just pisses off stereotypes.


It's cute that you think so. Maybe when you're older you will know how the world REALLY works.
#45AlexanaxelaPosted 8/13/2014 4:18:15 PM
i have no idea why they went after tomb raider
---
No matter what happened in the past, it has all worked together to bring you to this very moment. And this is the moment you can choose to make everything new.
#46duericPosted 8/13/2014 4:20:22 PM
RCW29 posted...
dueric posted...
RCW29 posted...
All it did was anger the fanbase of tomb raider, and further damage Microsoft's reputation and public image, as well as damaged Square Enix as well. MS and SE did NOT come out of this looking good.


It did none of those things.

Driving around with $30,000 cash and a bunch of illegal prescriptions ruins an image. Signing an exclusive video game deal just pisses off stereotypes.


It's cute that you think so. Maybe when you're older you will know how the world REALLY works.


Get outta here with that s***. I bet you were shaking when you wrote it.
---
"It's like people using the internet have never heard of the internet." - SadHillShowdown Gamefaqs member
#47EnclavePosted 8/13/2014 4:26:33 PM
dueric posted...
The problem is it's not easy to just churn out AAA exclusives or they would.

On top of that, publishers aren't giving away exclusive licenses these days for games that they know will be hits. Why would they?

There's no risk with the NFL. It's the NFL. Girlfriends and wives dig the NFL.

Besides, what about Titanfall, Forza, and Dead Rising 3? You can't say they're not at least trying. EDIT: Forgot Sunset Overdrive.


Oh they're trying without a doubt, it's just that Microsoft needs more 1st party devs. Additionally there isn't really any lack of ideas. Go to any dev and they'll say they have plenty of ideas.

I really think the NFL money should have been spent on new 1st party exclusives, they could have opened 2 new dev studios with that money and it would have been a better early on investment.

Also I'm still annoyed with Microsoft for cancelling Black Tusks new IP in order to make them work on Gears.
---
The commercial says that Church isn't for perfect people, I guess that's why I'm an atheist.
#48duericPosted 8/13/2014 4:30:41 PM
Enclave posted...
dueric posted...
The problem is it's not easy to just churn out AAA exclusives or they would.

On top of that, publishers aren't giving away exclusive licenses these days for games that they know will be hits. Why would they?

There's no risk with the NFL. It's the NFL. Girlfriends and wives dig the NFL.

Besides, what about Titanfall, Forza, and Dead Rising 3? You can't say they're not at least trying. EDIT: Forgot Sunset Overdrive.


Oh they're trying without a doubt, it's just that Microsoft needs more 1st party devs. Additionally there isn't really any lack of ideas. Go to any dev and they'll say they have plenty of ideas.

I really think the NFL money should have been spent on new 1st party exclusives, they could have opened 2 new dev studios with that money and it would have been a better early on investment.

Also I'm still annoyed with Microsoft for cancelling Black Tusks new IP in order to make them work on Gears.


Here's the thing. Say they took that $400 mil and decided to invest in 2 games from scratch that they intended to market as AAA titles.

Those games would then have to sell roughly 4-5 million copies each to break even. Right now that's not only difficult but pretty much impossible. The attach rates would have to be record breaking.

We all want better exclusive games, man. It's just not as easy as it sounds.
---
"It's like people using the internet have never heard of the internet." - SadHillShowdown Gamefaqs member
#49EnclavePosted 8/13/2014 4:53:37 PM
dueric posted...
Enclave posted...
dueric posted...
The problem is it's not easy to just churn out AAA exclusives or they would.

On top of that, publishers aren't giving away exclusive licenses these days for games that they know will be hits. Why would they?

There's no risk with the NFL. It's the NFL. Girlfriends and wives dig the NFL.

Besides, what about Titanfall, Forza, and Dead Rising 3? You can't say they're not at least trying. EDIT: Forgot Sunset Overdrive.


Oh they're trying without a doubt, it's just that Microsoft needs more 1st party devs. Additionally there isn't really any lack of ideas. Go to any dev and they'll say they have plenty of ideas.

I really think the NFL money should have been spent on new 1st party exclusives, they could have opened 2 new dev studios with that money and it would have been a better early on investment.

Also I'm still annoyed with Microsoft for cancelling Black Tusks new IP in order to make them work on Gears.


Here's the thing. Say they took that $400 mil and decided to invest in 2 games from scratch that they intended to market as AAA titles.

Those games would then have to sell roughly 4-5 million copies each to break even. Right now that's not only difficult but pretty much impossible. The attach rates would have to be record breaking.

We all want better exclusive games, man. It's just not as easy as it sounds.


They don't need to break even though. The purpose of them would be to entice people into buying the console, increasing their userbase. Additionally it would have resulted in the creation of a couple new first party devs who would go on to make more games in the future, more 1st party exclusives.

Perhaps if Microsoft had done that the PS4 wouldn't have the significant sales lead it currently does.

The NFL app is a good decision but I stand by saying they invested in it too early and that new dev studios would have been a far better investment at this point in the systems life.

For instance, I doubt Sony made their money back from inFamous: Second Son. I also doubt they planned to. It was used as a way to entice people to buy the system. If they wanted to make their money back on that game then it would have been cross-gen.
---
The commercial says that Church isn't for perfect people, I guess that's why I'm an atheist.
#50SoulTrapperPosted 8/14/2014 1:39:30 AM
dueric posted...

The problem is it's not easy to just churn out AAA exclusives or they would.

On top of that, publishers aren't giving away exclusive licenses these days for games that they know will be hits. Why would they?



They really aren't trying at all.

Here's a good read about it:

https://i.imgur.com/UtAxmS5.png

http://www.neogaf.com/forum/showthread.php?t=872876&page=149

Started Turn 10, who went on to make Forza, the one truly original IP from Microsoft to ever succeed.

Bought Bungie when Halo was months from release, had them port it to Xbox, cancelling a much hyped PC version which did later arrive, not to mention the Mac version Bungie had been promising.

Purchased FASA as part of another acquisition in 1999. After doing very little with the Shadowrun and MechWarrior IPs on the Xbox family of consoles closes FASA in 2007, licences out all their worthwhile IPs to small studios.

Bought Rare in 2002, since they have mined the Perfect Dark, Banjo, and Conker IPs with zero success, made one new mascot IP for Xbox 360's launch that never got a follow up despite being a pretty solid (kid friendly) game (Kameo, FYI). Have since been largely relegated to Kinect titles, weren't even the ones who made the Killer Instinct reboot.

Purchased Lionhead in 2006. Proceeded to have them make nothing but Fable games, including a crappy Kinect Fable game. Stopped making PC versions entirely, games progressively got further and further away from the original concept for Fable. A large number of staff has been laid off over the past two years, another large group up and left with Molyneaux, which if it was anything like his departure from Bullfrog to found Lionhead constituted his core staff he's had everywhere (i.e. the real talent in the studio). Making yet another Fable game that is even further removed from the original premise.

Started up 343 studios as a replacement for Bungie when Bungie wanted out as opposed to eternally making nothing but Halo. Now 343 makes nothing but Halo, only not as well as Bungie. The game they wouldn't let Bungie make, Destiny, is now the most pre-ordered game yet. Winning?

Disbanded Ensemble Studios, Aces Studio, MS Flight Team, MS Victoria Studio (never released anything) and Carbonated Games. Have in the last several years purchased BigPark (absorbed into MS Game Studios), Twisted Pixel (who's next game was a full blown stinker), Press Play (nothing of note, so basically shuffling deck chairs with this and closing Carbonated).

Also, Black Tusk isn't new. It's Microsoft Vancouver. They just cleaned house and renamed it after Vancouver went years without finishing anything. Black Tusk is doing an admirable job keeping that history alive.

This is just a quick sample of how MS has handled their first parties. Forza is the only new IP they've generated and maintained worth a ** in their entire time as a console first party. Everything else was bought, mismanaged, and typically shuttered.

Buying their way into the industry with the Xbox with Bungie, Lionhead, etc. is one thing. Sure, you need meaningful exclusives and that was the fastest way to get them. They've been in the console business for nearly 13 years now though. The proof is in the pudding. Microsoft has never shown a commitment to developing their own legitimate first party stable. They closed much of what they did start with the Xbox during the X360 generation because Sony's failure to deliver with PS3 allowed them to pick off former exclusives and have a comparable 3rd party library at a lower price, so they weren't needed. The only significant reinvestment they've ever shown in software development was for Kinect, which they've now pulled back on nearly completely as well.