oh crap, fanboy! rumor: DX12 will upgrade X1 GPU to 900Mhz

#51leelee3105Posted 8/18/2014 1:29:45 AM
Warsuh posted...
It was their plan all along. Make Sony think they have better hardware and then boom shoot them down with Dx12. In all honesty it most lijely wont do very much. Phil Spencer said it wouldn't 2 months ago. I guess they could have upgraded it since the though.


no i think the plan was to have them release all this stuff at launch, but didnt want to start this gen out a year behind like Sony did last gen.
Looks like MS was able to release an upgradable console!
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12 August 2014 known as the day of SALT on pony island
GT je suisLe juif () Controller/online/games>>resolution
#52SolisPosted 8/18/2014 1:34:18 AM
a687947 posted...
How do you know that they can't dynamically increase clock speeds up to the full amount that isn't reserved by the OS? It's more or less a PC and that is exactly how PCs work. When a game isn't demanding the full power of the CPU or GPU they don't supply it, this is no different on a closed system like the xbox or playstation. They couldn't access that 10% because it was permanently reserved by the OS. Having dynamic clocks does not defeat the purpose of having standardized hardware either, developers know exactly what resources they have available and can still take full advantage of that with dynamic clock speeds. Why do you think the fans speed up in both consoles during demanding sections in games but not when you're just looking at the floor in an empty room? This is because of the dynamic clocks in both consoles, if the APUs were running full speed all of the time in games then the fans would also be running full speed all of the time, yet they aren't.

Actually that's quite incorrect: neither console uses dynamic clocks, at least not in games. The fans speed changes based on actual heat generated by load, NOT as a result of clock changes. It would make no sense to do that because that would lead to inconsistent performance results based on system load (which includes both game and background tasks). I'm not sure why you think that the heat generated by components can't change unless their clocks do.

They can increase clock speeds to the full amount available (although the OS certainly isn't going to reserve clock speeds), but once set they can't just spontaneously raise and lower them during gameplay as the games are designed to run under a single specific performance profile. Developers only have access to set resources of the console, they can't use or demand more than the "sandbox" gives them, and the sandbox cannot be altered when a game is running based on arbitrary situations.

You're also wrong about it being "more or less a PC", because it absolutely isn't from a system software level. They do not (and cannot, in terms of reliability) have resources that are being given and then removed randomly. Even the PS3 with its single SPE voluntary reservation isn't anywhere near the same thing as having clocks increase or lower dynamically. Timings in games can be hardcoded on consoles, and you can't just change the speed they run at without having to restrict games to not use static timings. That's also why removing the Kinect reservation can't retroactively increase performance of previous games that weren't made to take the increase into account. Again, that's the distinction between a closed box architecture and an open one, and consoles are distinctly the former.
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"Walking tanks must exist somewhere for there to be such attention to detail like this in mech sim." - IGN Steel Battalion review
#53leelee3105Posted 8/18/2014 1:36:34 AM
Solis posted...
a687947 posted...
How do you know that they can't dynamically increase clock speeds up to the full amount that isn't reserved by the OS? It's more or less a PC and that is exactly how PCs work. When a game isn't demanding the full power of the CPU or GPU they don't supply it, this is no different on a closed system like the xbox or playstation. They couldn't access that 10% because it was permanently reserved by the OS. Having dynamic clocks does not defeat the purpose of having standardized hardware either, developers know exactly what resources they have available and can still take full advantage of that with dynamic clock speeds. Why do you think the fans speed up in both consoles during demanding sections in games but not when you're just looking at the floor in an empty room? This is because of the dynamic clocks in both consoles, if the APUs were running full speed all of the time in games then the fans would also be running full speed all of the time, yet they aren't.

Actually that's quite incorrect: neither console uses dynamic clocks, at least not in games. The fans speed changes based on actual heat generated by load, NOT as a result of clock changes. It would make no sense to do that because that would lead to inconsistent performance results based on system load (which includes both game and background tasks). I'm not sure why you think that the heat generated by components can't change unless their clocks do.

They can increase clock speeds to the full amount available (although the OS certainly isn't going to reserve clock speeds), but once set they can't just spontaneously raise and lower them during gameplay as the games are designed to run under a single specific performance profile. Developers only have access to set resources of the console, they can't use or demand more than the "sandbox" gives them, and the sandbox cannot be altered when a game is running based on arbitrary situations.

You're also wrong about it being "more or less a PC", because it absolutely isn't from a system software level. They do not (and cannot, in terms of reliability) have resources that are being given and then removed randomly. Even the PS3 with its single SPE voluntary reservation isn't anywhere near the same thing as having clocks increase or lower dynamically. Timings in games can be hardcoded on consoles, and you can't just change the speed they run at without having to restrict games to not use static timings. That's also why removing the Kinect reservation can't retroactively increase performance of previous games that weren't made to take the increase into account. Again, that's the distinction between a closed box architecture and an open one, and consoles are distinctly the former.


its so funny/sad when people try to sound smart
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12 August 2014 known as the day of SALT on pony island
GT je suisLe juif () Controller/online/games>>resolution
#54SolisPosted 8/18/2014 1:42:57 AM
leelee3105 posted...
its so funny/sad when people try to sound smart

Who are you even talking about?
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"Walking tanks must exist somewhere for there to be such attention to detail like this in mech sim." - IGN Steel Battalion review
#55schmarkenheimerPosted 8/18/2014 1:52:13 AM
So 1.38Tflops instead of 1.31? Not groundbreaking but more performance is always good. However, the only thing that worries me is what about that is how? Yes, some update duh but what if they don't connect to the internet? Yes in this day and age I'm still asking that, but some might not. Then again, it's quite a small jump so a frame here, frame there less might be worth taking the risk for.
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Post of the ****ing year. - crimsyn_76 Best. Example. Ever. - Veliconis
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#56chaos_1152Posted 8/18/2014 1:57:36 AM
kennyynnoo posted...
Apex-Player posted...
Xbox owners, welcome to the next generation of waiting.
Never Ending Story 5: False Hopes


Greatness awaits....we wait on power ps4 waits on games....truth.


Going by that logic the xbox 360 should have been worst console since it number 1 system to buy just like the ps4.
#57leelee3105Posted 8/18/2014 2:01:03 AM
chaos_1152 posted...
kennyynnoo posted...
Apex-Player posted...
Xbox owners, welcome to the next generation of waiting.
Never Ending Story 5: False Hopes


Greatness awaits....we wait on power ps4 waits on games....truth.


Going by that logic the xbox 360 should have been worst console since it number 1 system to buy just like the ps4.


no.....360 was the best console. it had games. PS4 has a playable teaser.
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12 August 2014 known as the day of SALT on pony island
GT je suisLe juif () Controller/online/games>>resolution
#58Apex-PlayerPosted 8/18/2014 2:06:16 AM
The 360 was only ever the best at one thing, Breaking.
No other console will ever surpass it in terms of how laughably pathetic the build quality was.
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Unbearable is it? The suffering of strangers, the agony of friends.
There's a secret song at the center of the world and its sound is like razors through flesh
#59SoulTrapperPosted 8/18/2014 2:09:12 AM
kennyynnoo posted...
Apex-Player posted...
Xbox owners, welcome to the next generation of waiting.
Never Ending Story 5: False Hopes


Greatness awaits....we wait on power ps4 waits on games....truth.


Just imagine how big the sales gap will become when it actually does get games:
It's already selling double as much now, with games that could easily triple!
#60jairusmonillasPosted 8/18/2014 2:11:37 AM
One day they will post about graphics or resolution doesn't matter then it matters again then when their expectations proves to be false they goes back to graphics doesn't matter again.

Cool story xbros.

But at the end of the day, PS4 is still 40% more powerful.
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PS4 GPU: 1152 GCN, 1.84 TFLOPS, 72 TMUs, 32 ROPs, 8GB gDDR5
XB1 GPU :: 768 GCN, 1.31 TFLOPS, 48 TMUs, 16 ROPs, 8GB DDR3+eSRAM