I'm getting sick of this trend in gaming where the game has to have parkour, or jetpacks, or thrusters, or double-jumps, or wall-running in order to be fun or skillful.
Making movement completely free actually decreases the skill gap. If everyone can basically just fly around the map, it's no different than shooting each other underwater. Sure, you can both swim around or whatever, but you're still just aiming at each other and shooting the entire time, just as if you were standing on the ground.
Instead of focusing on letting players traverse terrain easily, which makes the environment essentially meaningless, developers should focus on letting players interact with the environment more. Games like Ghost Recon: Future Soldier and Gears of War do this awesomely, and are both known for their high skill gaps. Outlast also has a pretty fluid corner system where the character interacts with corners as he approaches them, and can also glance behind him while sprinting, etc. Why dont developers implement stuff like that in shooting games instead?
Instead of everyone flying around shooting each other, we should be able to interact with the environment more, instead of just bypassing it. Make the game harder, not easier. And stop with this awful futuristic mech + verticality trend. It's just terrible. --- Trey Songz #1 Fan! Charity_Diary
Make games more fun, not harder. Double jumps? FUN! Jetpacks? FUN! Parkour? FUN!
But giving the player an almost infinite number of ways to circumvent the environment just makes the environment meaningless... Why craft intricate maps for the player to explore and interact with when the player can just hold A and basically fly over everything? --- Trey Songz #1 Fan! Charity_Diary
Idk if TC has played Titanfall, but wallrunning/jetpacks makes the maps more enjoyable as you can interact with more of the environment. I'd hate if they made intricate maps and the only things I can do is open a door, climb a ladder/wall, and hide behind some cover.
Outlast's corner system and backwards glance wouldn't work in a FPS, because the spawn system won't allow it to happen. The moment you glance behind you while running, you'll be shot ahead of you. The corner system may work, but the same scenario would happen give or take. --- GT: xFrostxPhoenix | PSN: xFrostxPhoenix GSU Comp Sci C/O 2015 | XB1;360;PS4;N64;SNES