MGS5:TPP Resolution expectations/framerate for the XB1

#21FoppePosted 8/28/2014 2:38:08 AM
Ghost Recon: Future Soldier - Limited graphical settings, poor crash-prone performance, insanely long loading times, no way to change settings in-game at all without having to quit to the main menu (resulting in even more agonizing load times), having a controller installed caused the mouse to not work ingame (it worked fine in menus), if you get it to work then the buttons wont work well (like the first tutorial where you have to use scope on the third mouse button, which doesn't work), broken controller remapping, the 1.2 patch didn't fix anything and instead forced lower resolutions in the configuration file, and t made the game run worse, no XP support even if it was promised which made it impossible for tons of buyers to even start the game, etc.
Metal Gear Solid 2: Substance - Extremely bad hardware compatibility, have to patch it to hell and back with fanmade patches to even start it, no support for shoulder triggers which means you have to map extra buttons for "slow" and "weak" and you got no extra buttons on your gamepad, have to call Otacon or Rose to save (the PC port of MGS allowed you to save without calling them) and the Esc button quits the game.
Oddworld: Munch's Oddysee and Stranger's Wrath - Really unoptimized. PCs that could run Crysis at high graphically settings regularly got less than 30 fps, no visual customisation options, issues with the Xbox 360 controller which is the default recommended joypad (Left stick change the direction the character faces, but you have to use the arrow keys on the keyboard to move, it fails to recognize the right thumbstick button, which is mandatory in the ingame tutorial), the game crashes all the time,
Red Faction: Guerrilla - It ran too fast on Windows 7 computers the game carries an infamous bug where Games for Windows Live informs the player that a patch is available and is mandatory for online gameplay (even if the game itself is already up to date). Every time without fail, should the player accept the patch download, the game's framerate is reduced to a crawl (in the MAIN MENU, mind you) and eventually freezes. Even Volition's release of a manual patch to fix this didn't work for many, making online multiplayer completely unplayable.
Silent Hill 2 - Bad memory leak that makes the game slow down after 40 minutes. You will take a step, wait five minutes, and then be able to take another step.This even applies when bringing up menus, so that if you don't save and quit IMMEDIATELY after the effect starts, it can take nearly thirty minutes to quit the game. The flashlight doesn't work if you got the wrong GPU, the game would skip the music and the patch that was supposed to fix it did nothing, out of synch speech during scripted sequences.
Sonic & Sega All-Stars Racing - Stripped down version. Less characters, no support for DLC, no online multiplayer, even the Wii version was better than this.
Sonic Adventure DX - Grainy graphics, badly stretched HUD, the size and aspect of the screens of character select, file management, level select, etc. is really off on most resolutions the game crashes if the player is running it in full screen mode and switches to another window, keys cannot be configured, and it introduced poorly implemented mouse controls.
Sonic R - No transparency effects, no music at all.
Viva Pinata - Notorious for slowdowns and crashes on the PC version, the rare unicorn pinata is colored wrong and glows black every three seconds.
Metal Gear - Worse graphics and music.
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#22leelee3105Posted 8/28/2014 2:41:58 AM
Foppe posted...
Ghost Recon: Future Soldier - Limited graphical settings, poor crash-prone performance, insanely long loading times, no way to change settings in-game at all without having to quit to the main menu (resulting in even more agonizing load times), having a controller installed caused the mouse to not work ingame (it worked fine in menus), if you get it to work then the buttons wont work well (like the first tutorial where you have to use scope on the third mouse button, which doesn't work), broken controller remapping, the 1.2 patch didn't fix anything and instead forced lower resolutions in the configuration file, and t made the game run worse, no XP support even if it was promised which made it impossible for tons of buyers to even start the game, etc.
Metal Gear Solid 2: Substance - Extremely bad hardware compatibility, have to patch it to hell and back with fanmade patches to even start it, no support for shoulder triggers which means you have to map extra buttons for "slow" and "weak" and you got no extra buttons on your gamepad, have to call Otacon or Rose to save (the PC port of MGS allowed you to save without calling them) and the Esc button quits the game.
Oddworld: Munch's Oddysee and Stranger's Wrath - Really unoptimized. PCs that could run Crysis at high graphically settings regularly got less than 30 fps, no visual customisation options, issues with the Xbox 360 controller which is the default recommended joypad (Left stick change the direction the character faces, but you have to use the arrow keys on the keyboard to move, it fails to recognize the right thumbstick button, which is mandatory in the ingame tutorial), the game crashes all the time,
Red Faction: Guerrilla - It ran too fast on Windows 7 computers the game carries an infamous bug where Games for Windows Live informs the player that a patch is available and is mandatory for online gameplay (even if the game itself is already up to date). Every time without fail, should the player accept the patch download, the game's framerate is reduced to a crawl (in the MAIN MENU, mind you) and eventually freezes. Even Volition's release of a manual patch to fix this didn't work for many, making online multiplayer completely unplayable.
Silent Hill 2 - Bad memory leak that makes the game slow down after 40 minutes. You will take a step, wait five minutes, and then be able to take another step.This even applies when bringing up menus, so that if you don't save and quit IMMEDIATELY after the effect starts, it can take nearly thirty minutes to quit the game. The flashlight doesn't work if you got the wrong GPU, the game would skip the music and the patch that was supposed to fix it did nothing, out of synch speech during scripted sequences.
Sonic & Sega All-Stars Racing - Stripped down version. Less characters, no support for DLC, no online multiplayer, even the Wii version was better than this.
Sonic Adventure DX - Grainy graphics, badly stretched HUD, the size and aspect of the screens of character select, file management, level select, etc. is really off on most resolutions the game crashes if the player is running it in full screen mode and switches to another window, keys cannot be configured, and it introduced poorly implemented mouse controls.
Sonic R - No transparency effects, no music at all.
Viva Pinata - Notorious for slowdowns and crashes on the PC version, the rare unicorn pinata is colored wrong and glows black every three seconds.
Metal Gear - Worse graphics and music.


that on the internet is what we call an own. nice job!
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#23FoppePosted 8/28/2014 2:45:07 AM
Teenage Mutant Ninja Turtles - Broken controls making it pretty much impossible to jump precisely, jumpy framerates, cheaper enemy placements, worse music. While the Turtles and Mousers looked better on PC, the rest of the enemies were redrawn in ways that made them look like things they weren't. Rocksteady is red, April is a freakish alien ghoul thing and the Foot Clan are horrible demon spirits. Oh, and they decide to create a hole that's impossible to jump over without cheats in level 3.
Bad Dudes - Worse looking EGA graphics with everything redrawn into tiny characters.
Castlevania - Only used one sound channel. Both for the music and sound effects. It didn't sound pretty. And the Holy Water and Firebomb didn't stun.
Contra - Worse looking CGA graphics, only supported PC Speakers effects and had completely unresponsive controls.
Ninja Gaiden - Worse looking EGA graphics with everything redrawn into tiny characters, stripped down play mechanics.
Teenage Mutant Ninja Turtles: The Arcade Game - The PC version had more colors and the turtles and some bosses look better. It also lacked frames and animations, had less levels, stripped down cutscenes, it only had one single annoying song on repeat, bad sluggy controls that only use one button (Move up? Press up. wanna jump? Press up and Shift. Jump kick? Press Up, Shift and Right), bad hit detection, enemies will drain your health if you get knocked down, etc.
Karnov - No smooth scrolling, the game would slow down to 1/2 - 1/3 of the original speed if you had more than one enemy on the screen.
Bubble Bobble - Worse EGA graphics, only used PC Speakers, the game runs slower the faster CPU you got (1 fps on a 166MHz Pentium, playable on a 12MHz 286).
Megaman X - Had worse music and sound (because of the person porting it didn't know what he was doing, it sounds even worse the better soundcard you got), all ride armors removed.
Street Fighter 2 - The DOS version is a trainwreck. Everybody moved like they were paralyzed, combos were impossible (the sprites were invincible while taking damage), if you won while in mid-air your character would stop and do his/her victory pose defying all rules of gravity, and there were only three songs Ken's theme (which became the title theme), the character select theme (which was the only theme to play during gameplay at all) and Zangief's ending theme (which was now everyone's ending theme).
Uncharted Waters: New Horizons - Crippled midi audio that didn't support good soundcards at all, less graphical effects, no smooth screen scrolling, using crappy EGA graphics.
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GameFAQs isn't going to be merged in with GameSpot or any other site. We're not going to strip out the soul of the site. -CJayC