No one is concerned about life gems?

#1GeoffmeisterPosted 6/14/2013 11:55:15 AM
http://www.youtube.com/watch?feature=player_detailpage&v=5xvienbZxLk#t=133s

Basically it's a HP regenerating item you can use while running/walking(?) heals about as much as an estus flask and drops abudantly in the E3 demo.

Now I would imagine you would just stock up your demo-character with demo-items so you can show the content properly and not make this a common drop off enemies (if a drop at all).

Why I'm concerned is that this would make zoning the go-to tactic for any difficult challenge (Boss battles, PVP, large group of mobs).

Thoughts?
#2DuneManPosted 6/14/2013 12:09:08 PM
It's a slow heal, probably like the Regenerator's Ring in Demon's Souls, i.e. 4 hp/sec. Estus Flasks are slower this time around too, taking a full 2 seconds or so to heal once chugged. So mostly Soul Gems will absolutely trivialize PVP poison damage.
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"I'd rather betray the world than let the world betray me." -Cao Cao
#3SteamyPunkPosted 6/14/2013 1:03:57 PM
Perhaps these are mainly meant for PVP healing? This way phantoms won't have to waste Humanity to heal? As long as the healing delay is even longer than how humanity is, I don't see the problem.
#4tlnPosted 6/14/2013 1:03:57 PM
I actually prefer this kind of healing, especially in PvP. If random invasions turn into estus/grass/humanity spamming this time around then I'm staying away from PvP.
#5Geoffmeister(Topic Creator)Posted 6/14/2013 1:17:36 PM
tln posted...
I actually prefer this kind of healing, especially in PvP. If random invasions turn into estus/grass/humanity spamming this time around then I'm staying away from PvP.


The difference between estus/grass/humanity and this life gem is that
a) usable while running/walking making out-zoning (+turtling) too viable and will probably not be very punishable seeing as how you can get out of range in time
b) can be used pre-fight as an advantage (therefor increasing total HP after the first strike)

SteamyPunk posted...
Perhaps these are mainly meant for PVP healing? This way phantoms won't have to waste Humanity to heal? As long as the healing delay is even longer than how humanity is, I don't see the problem.


If what you're suggesting is true, then that's a bad thing, you dont want to be outzoned into oblivion when your opponent is running for a minute chugging life gems

DuneMan posted...
It's a slow heal, probably like the Regenerator's Ring in Demon's Souls, i.e. 4 hp/sec. Estus Flasks are slower this time around too, taking a full 2 seconds or so to heal once chugged. So mostly Soul Gems will absolutely trivialize PVP poison damage.


I very much doubt it will be 4hp/sec, it would make sense to me that either there will be stronger life gems or it will scale to your estus-level, making it actually useful, I'm all for that, but either get rid of the usability while running or make it stop working after being struck once. However, you mentioning poison got me thinking, it could use a well-deserved buff.

Poison/toxic/whatever = half estus healing power
Life gems = nullify poison damage
== perfect PVP mode
#6SteamyPunkPosted 6/14/2013 1:22:51 PM
By the way, you can't really use them while running. It is similar to Fire Tempest or Power Within where you can take 3~5 slow steps immediately after using it. I don't think this will break the game.
#7Geoffmeister(Topic Creator)Posted 6/14/2013 1:26:37 PM
[This message was deleted at the request of the original poster]
#8Geoffmeister(Topic Creator)Posted 6/14/2013 2:29:38 PM
If that's the case, then thats fine. But it wasn't how ProJared described it in his video...

Or other demo reviews:

http://blog.zap2it.com/pop2it/2013/06/e3-2013-dark-souls-2-hands-on-preview-prepare-to-die-over-and-over.html
"There's also the new "Life Gem" healing item which, unlike the Estus Flask, allows players to move while using it. The tradeoff is that the Life Gem only gradually increases a player's health."


http://techland.time.com/2013/06/12/dark-souls-ii-preview-old-feelings-and-fresh-concerns/
"My biggest worry right now is the way Dark Souls II handles health and magic. In addition to the preset number of healing Estus Flasks and spells that players get with each life, they’ll also be able to pick up “lifegems” that restore health over time, and herbs that restore magic. It’s somewhat of a hybrid between Dark Souls and its spiritual predecessor, Demon’s Souls, but is it an improvement? By putting strict limits on health and magic, as Dark Souls did, players had to be extra careful about when to heal or cast a spell. Dark Souls II may eliminate that tension, and require players to waste time grinding for health and magic pickups.

Read more: http://techland.time.com/2013/06/12/dark-souls-ii-preview-old-feelings-and-fresh-concerns/#ixzz2WETElpIO"
#9SteamyPunkPosted 6/14/2013 2:45:58 PM
You can see the "slow down" animation here:
http://www.youtube.com/watch?feature=player_detailpage&v=z_JFDPCtXFY#t=405s

I think it was even slower in the new demo and the health regen isn't instant.
#10Geoffmeister(Topic Creator)Posted 6/14/2013 3:07:25 PM
SteamyPunk posted...
You can see the "slow down" animation here:
http://www.youtube.com/watch?feature=player_detailpage&v=z_JFDPCtXFY#t=405s

I think it was even slower in the new demo and the health regen isn't instant.


Oh, well no problem then. How do you know this?