Pessimism aside, it could actually be pretty neat. More variety and options mean more unique stories.
When I say stories, I mean conversations you have with others about the game. During downtime in band practices, the bassoonist and I would always talk about how we approached an area, the challenges we overcame, etc. We had different experiences due to the options available, and thus there were actual conversations.
But in a linear game like The Last of Us, the only conversations were "I liked the ending". Because the experiences were the exact same and we did the exact same thing from the beginning to end, there was nothing to talk about. --- PM (on GFaqs) me if you add me (I won't bite) 3DS: 2148-8150-1379 | Steam:SoaringDive | PSN:SoarDive
I enjoy having the choice of where to go and when. So, I'm in favor of the start-at-the-halfway-point-and-get-your-butt-kicked concept. --- "This isn't the anger of a vampire hunter, This is the rage of all humanity!"
Wow, I wasn't expecting a negative reaction to this. What exactly is the issue with being able to get to the halfway point early if you're super-skilled?
You realize this is no different than Dark Souls right?
By the time you get to Anor Londo you're about half way through the game. You can skip all the bosses prior to sen's fortress and just kill gargoyles and queelag at the start of the game effectively getting to Sen's and being to Anor londo in all about 30 minutes.
The fact that Dark Souls 2 is going to be more Linear and get rid of so much back tracking (Dukes archieves anyone?) you won't have to go back and forth to locations they'll most likely add the equivalent of master key to skip a good portion of the game for the skilled. --- The PvP Code: More like "guidelines" than actual rules