PSA: There is no Level Range for co-op. Only a Soul Memory range.

#1illusorywallPosted 3/29/2014 3:26:14 PM
I've begun my level range testing. There's a lot more that needs to be done and a whole bunch of unknowns regarding Soul Memory ranges...

But, I can this with confidence: There is no actual level range.

If you have the same soul memory as another player, a level 409 player can summon a level 1 player, and vice versa. This is still true without belonging to a co-op covenant, and without using the Name Engraved Ring.

This leads me to believe that the whole idea that NG+ drops range restrictions is probably not true. People just haven't learned how they work in regular NG yet either.
#2OkamiCloud7Posted 3/29/2014 3:29:28 PM
got evidence? pics? something? im inclined to believe you a though as i summoned someone over 300 lvls higher then me
your like sugar with boobs. Reading your posts gives me diabetes. _mimi_
#3LimelolPosted 3/29/2014 3:31:34 PM
So... Co-Op doesn't have a SL range. PvP doesn't have a SL range...

I'm not sure how I feel about these changes.
PSN: Limelol-
How to make popular threads: Talk about the MegaMule or how you think Magic is OP
#4KatoAiPosted 3/29/2014 3:31:47 PM
In my testing, SM is definitely at play in NG+. Everyone I summoned/dueled/invaded were within SM range but not always SL.
#5bopjo1Posted 3/29/2014 3:31:58 PM
One thing I've noticed is I don't see many summon signs at all in NG+ and I'm SL 150 - a very popular level cap. The only thing I can think of is that I have 9 million SM and I'm out of range for that reason.

I have NO problem *being summoned* however, and get invaded frequently. It only applies to being able to summon others, which sucks.
#6McJephPosted 3/29/2014 3:34:25 PM
I love the descriptive details of your testing.

Oh wait.
Lurking in the Shadows..
#7illusorywall(Topic Creator)Posted 3/29/2014 3:37:27 PM
OkamiCloud7 posted...
got evidence? pics? something? im inclined to believe you a though as i summoned someone over 300 lvls higher then me

I don't have a way to document it, sadly. But as I test more I can provide very specific information about my hypotheses and testing methods, so anyone can try and replicate it.

I did extensive level range testing for Dark Souls 1, and created this page here-

I'll be creating another page for Dark Souls 2 soon. :)
#8DarkWarl0rdPosted 3/29/2014 3:39:10 PM
Pretty much...

Using MM and using a normal game.

My lvl140~ joins giant boss fights with 10k~ sm (enemies)
with ppl that aint even over lvl 20
#9TearflyPosted 3/29/2014 3:41:07 PM
I proved this the other day, but unfortunately the thread was deleted. I even provided evidence. I have personally experienced soul level differences of several hundred levels. Categorically, soul level during NG is irrelevant for multiplayer purposes. It is all based on soul memory.
#10illusorywall(Topic Creator)Posted 3/29/2014 3:50:13 PM(edited)
McJeph posted...
I love the descriptive details of your testing.

Oh wait.

Sorry, I had a bit of a reputation built up on the Dark Souls 1 boards. I've tested and discovered a lot of mechanics in Dark Souls 1, but I shouldn't rest on my laurels.

I first tested things to see if Dark Souls 2 shared the same co-op level range as Dark Souls 1 (something I did a lot of work with, know how that works down to rounding).

It doesn't. If it was the same as Dark Souls 1, a level 1 player should be able to summon a level 11 player, a level 12 player, but not a level 13 player. From the alternate perspective, the level 11 player should be able to summon a level 1 player, but neither the level 12 nor level 13 can summon level 1.

I tried to recreate that, but any restriction at all went completely out the window.

I used MM with a testing partner. This made it easy to keep out Soul Memory exactly the same (not killing any enemies, consuming the same amount of boss souls). We had one player stay at level 1, the other kept leveling. Here's the data:

Parenthesis = Soul Memory Amount of both partners at the time

Host 1:
Can Summon 11 (12k)
Can Summon 12 (12k)
Can Summon 13 (12k)
Can Summon 14 (12k)
Can Summon 15 (12k)
Can Summon 16 (12k)
Can Summon 17 (18k)
Can Summon 21 (18k)
Can Summon 30 (36k)

Host 11:
Can Summon 1 (12k)

Host 12:
Can Summon 1 (12k)

Host 13:
Can Summon 1 (12k)

Host 14:
Can Summon 1 (12k)

Host 15:
Can Summon 1 (12k)

Host 16:
Can Summon 1 (12k)

Host 17:
Can Summon 1 (18k)

Host 21:
Can Summon 1 (18k)

Host 30:
Can Summon 1 (36k)

From this first testing session, characters level 30 and level 1 had no problem summoning each other. No Name-Engraved Ring, and not belonging to any covenants.

To expand on this, I did a test with another partner to pick up where we left off:

Host 1:
Can Summon 30 (200k)

Host 30:
Can Summon 1 (200k)

Host 1:
Can Summon 409 (68,750,000)

Host 409:
Can Summon 1 (68,750,000)

We were still summoning each other from level 409 to level 1.