Lol, how the hell was I suppose to know to light the windmill on fire?

#1Maverick_ReznorPosted 4/27/2014 10:10:28 PM
that boss ganked me and my phantoms
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#2ThatGuy2599Posted 4/27/2014 10:17:10 PM
Because!

Bad game design = great game design!
#3GarudinPosted 4/27/2014 10:20:08 PM(edited)
Realistically you're not.

I'm not one for story so I may have missed it but I don't recall any hints given to light it on fire in addition to that they clearly show the part you light on fire as metal.
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#4Maverick_Reznor(Topic Creator)Posted 4/27/2014 10:19:09 PM
ThatGuy2599 posted...
Because!

Bad game design = great game design!


the idea of it was great but damn not one hint until a message popped up on the ledge
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#5Culturally_LaoPosted 4/27/2014 10:21:42 PM
I think the ladder guy mentions something about how the windmill pumps her poison or something
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#6General_MilkyPosted 4/27/2014 10:36:35 PM
There is literally an NPC in the area who tells you about it.
#7random_noobiePosted 4/27/2014 10:45:25 PM
ThatGuy2599 posted...
Because!

Bad game design = great game design!


wat.

giligan tells you about the windmill when you talk to him.
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#8Maverick_Reznor(Topic Creator)Posted 4/27/2014 10:47:07 PM
random_noobie posted...
ThatGuy2599 posted...
Because!

Bad game design = great game design!


wat.

giligan tells you about the windmill when you talk to him.


ah, must have missed him
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#9Man_called_WarPosted 4/27/2014 10:53:38 PM
random_noobie posted...
ThatGuy2599 posted...
Because!

Bad game design = great game design!


wat.

giligan tells you about the windmill when you talk to him.


Sorry, but to me, an NPC saying "the windmill pumps poison" does not equate to "use this never seen before mechanic to set fire to a metal object". Tbh it seems like its a design decision left in from when you would have actually had a reason to be carrying a torch around.
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#10Pokerkid777Posted 4/27/2014 11:46:49 PM
lol more whining casuals. Go back to skyrim if you wanna be spoon fed what to do lol.
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