Post a way you could improve the game

#1MageggPosted 12/18/2012 11:31:49 AM
- Instead of leaving the slot in black after one boss is defeated, they could put the 'loser' art from games like Street Fighter II and III, you know, the character bloodied, with bruises or so.

Your turn.
#2xcalaber9000Posted 12/18/2012 11:41:21 AM
Save feature. Not a huuuge huge deal, but it would still be nice =)
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#3ThatGuyZPosted 12/18/2012 11:42:59 AM
Possibly giving Mega Man his own Ultra, just to spice things up. :P

Realistically, giving us Rush Coil/Jet to use freely in stages.
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For every set of games I see the exact same weapons, specials, and characters used over and over, I die a little as a gamer..;3DS FC-5370-0900-3336
#4YunsMeatBunsPosted 12/18/2012 12:05:09 PM
^^^ lol Megaman does have his own Ultra, Genei Jin ;p

Just the saving really, i mean theyre not gonna improve this, its a free game, they dont care.
#5ThatGuyZPosted 12/18/2012 12:08:47 PM
YunsMeatBuns posted...
^^^ lol Megaman does have his own Ultra, Genei Jin ;p

Just the saving really, i mean theyre not gonna improve this, its a free game, they dont care.


I'm sorry I don't know all of the secrets to the game after it's been out for a DAY...
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For every set of games I see the exact same weapons, specials, and characters used over and over, I die a little as a gamer..;3DS FC-5370-0900-3336
#6COlimar788Posted 12/18/2012 12:17:18 PM
Saving.

And make the bosses in the boss rush drop a large energy capsule like they do in every other Mega Man game ever...

And make the weaknesses do a lot more damage.
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#7TerradriusPosted 12/18/2012 12:34:17 PM
COlimar788 posted...
And make the bosses in the boss rush drop a large energy capsule like they do in every other Mega Man game ever...


Shoot the swirly lights in the boss rush lobby area.

And yeah, some sort of save system, and more interesting levels.
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#8SupahChiPosted 12/18/2012 12:40:04 PM
I was disappointed with the power ups you get from bosses and the endgame reward. I wanted to play as Ryu or get Rush.
#9NessEggmanPosted 12/18/2012 12:41:48 PM
Remove charge shot and make un-charged shot more useful.
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#10KillerMechanoidPosted 12/18/2012 1:29:51 PM
An intro storyline of sorts.

Special ending when you beat the final boss.

Replayable stages.

Save/password feature not really mandatory, but would be nice.

Charged shot should always do 3 damage to everything.
And because of that, some enemies should have a lot less health (those Fool barriers in Rose's stage come to mind: 10+ hp, but 1 charge shot kills them)