Max Stats, Cecil - Limit Break, Kain - ????'s Love

#1VarylorPosted 5/9/2013 5:26:34 PM
First off, I want to thank ChaosMaster00, whose max stats - Cecil/Limit Break post I worked from, as well as LunarianFusoya's Max Stats guide, which I had been following until learning from ChaosMaster's post that there is only one limit break in the iOS version. Learning this, I switched over from LunarianFusoya's guide to ChaosMaster's iOS max stats augment path. As may be the case for many of you, I felt uneasy about giving ????'s Love, a melee enhancement ability, to a non-melee unit (Rosa)...so I started fiddling around with everything to see if it would work to get max stats, but give ????'s Love to someone more useful (here, Kain).

I *believe* I was able to do this, while retaining certain logical distributions of abilities on certain characters, but perhaps I missed something...looking forward to everyone's input/feedback for improvement or mistakes!

Basic tenets:
1) Cecil gets Limit Break (this part is copied from ChaosMaster's guide, except with Treasure Hunter equipped instead of Gil Farmer -- why not try to get some of the rare drops while leveling up?)
2) Kain gets ????'s Love (for attack increase)
3) Other parts of this setup for Rosa, Rydia, and Edge come from both ChaosMaster's iOS guide as well as LunarianFusoya's Max Stats guide (Method #2, taken from Spenstah, if I believe) -- just to give credit where it's due -- as well as a bit of my own fill-ins.
4) By the time I learned from message boards that there is only one Limit Break in the iOS version, I had already distributed some augments to temporary characters -- or to Cecil -- based on LunarianFusoya's guide within the first playthrough, so this had to be worked around for stat maxing. The most important of these are Curse - Palom (but pretty much every guide suggests this, so no problem) and Tsunami - Tellah (potentially problematic, but I think I've worked around it). Edward received no augments in 1st playthrough, and Cid only received one (i.e. I did not receive Adrenaline on 1st playthrough). All other characters received the max number of augments needed to leave behind all of their augments in 1st playthrough.
5) I tried my best to have max stats at the earliest level possible for each character, in order to take advantage of leveling up with HP+50%/MP+50% augments (less apple/drop farming later).

Augments used for final five:
1 Limit Break (Cecil)
2 Omnicasting (Cecil/Rosa)
1 Treasure Hunter (Cecil)*
2 Twincast (Cecil/Kain)*
1 ????'s Love (Kain)
1 Piercing Magic (Kain)
3 Inferno (Kain/Rosa/Rydia)
1 Phoenix (Kain)
3 Whirlwind (Rosa/Rydia/Edge)
2 Tsunami (Rosa/Edge)
1 Bardsong (Rosa)*
2 Curse (Rydia/Edge)
1 Counter (Rydia)
1 Dualcast (Edge)
1 Salve (Rydia)*

* = augment could easily be traded out for other augments with equivalent stat increase.

Here's the augment setup (stats increasing vertically):

Cecil
1) Limit Break Lv71-99 (+29 to all)
2) Omnicasting Lv71-99 (+29 INT/SPT)
3) Treasure Hunter Lv71-99 (+29 SPD)
4) Twincast Lv71-75 (+5 INT)

(Stats listing order: STR/SPD/STA/INT/SPT)

Kain
(Stats@lvl70) 71 54 56 12 39
???'s love 99 83 85 41 68 (+29 to all)
Piercing 99 83 85 70 97 (+29 INT/SPT)
Twincast 99 83 85 99 97 (+29 INT)
Inferno 99 99 99 99 97 (lvl 71-86) (+16 STR/SPD/STA)
Phoenix 99 99 99 99 99 (lvl 87) (+2 SPT)

Rosa
(Stats@lvl70) 48 32 42 22 73
Whirlwind 48 61 42 51 99 (+29 SPD/INT/SPT)
Inferno 77 90 71 51 99 (+29 STR/SPD/STA)
Tsunami 99 90 99 80 99 (+29 STR/STA/INT)
Bardsong 99 99 99 80 99 (lvl 71-79) (+9 SPD)
Omnicasting 99 99 99 99 99 (lvl 80-98) (+19 INT/SPT)

Rydia
(Stats@lvl70) 36 33 34 72 54
Inferno 65 62 63 72 54 (+29 STR/SPD/STA)
Whirlwind 65 91 63 99 83 (+29 SPD/INT/SPT)
Curse 94 91 92 99 99 (+29 STR/STA/SPT)
Counter: 99 91 99 99 99 (lvl 71-78) (+7 STR/STA)
Salve: 99 99 99 99 99 (lvl 79-86) (+8 SPD)
#2Varylor(Topic Creator)Posted 5/9/2013 5:28:45 PM
(cont'd)

Edge
(Stats@lvl70) 61 72 48 35 24
Curse 90 72 77 35 53 (+29 STR/STA/SPT)
Whirlwind 90 99 77 64 82 (+29 SPD/INT/SPT)
Tsunami 99 99 99 86 82 (lvl 71-92) (+22 STR/STA/INT)
Dualcast 99 99 99 99 99 (lvl 71-87) (+17 INT/SPT)

Please excuse formatting issues .... I'm new to the message boards (joined in order to be able to post this and receive feedback) and I don't know how to format certain things in HTML.

Feedback/input/criticisms? I'm still in my first playthrough, farming a Rainbow Pudding, and so with a 0.08% drop rate, I should have plenty of time to read your input and discuss changes/improvements/modifications with any of you who are so inclined!
#3Varylor(Topic Creator)Posted 5/9/2013 5:32:32 PM
LOL .... and the first Flan Princess fight I do after posting, I get my Rainbow Pudding! :D

Please excuse the multiple post, but = awesome!
#4Chaosmaster00Posted 5/9/2013 5:55:11 PM
Looks great, just one input I have that I was reminded of (like with the Treasure Hunter vs. Gil Farmer thing): Rosa's Aim ability gives +1 Speed on levelups, so she doesn't need Bardsong, she can just use Aim. :P

But, other than that, looks great!
#5Varylor(Topic Creator)Posted 5/9/2013 6:00:36 PM
Chaosmaster00 posted...
Looks great, just one input I have that I was reminded of (like with the Treasure Hunter vs. Gil Farmer thing): Rosa's Aim ability gives +1 Speed on levelups, so she doesn't need Bardsong, she can just use Aim. :P

But, other than that, looks great!


Thanks! I greatly appreciate you having looked over this ... your posts and guides have been extremely helpful to me as I enjoy this classic that I enjoyed the first time (and subsequent 20 times) on the SNES!

Thank you for the suggestion on Aim -- this is definitely preferable as it's one fewer augment to keep track of when distributing to the characters!