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your reaction: happiness is now a core gameplay mechanic

#1IndianaJones65Posted 1/9/2013 3:27:41 PM
how would that effact the meatgame
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#2kabigon20Posted 1/9/2013 3:28:10 PM
Everyone hacks max happiness on their pokemon.
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#3HemerukioPosted 1/9/2013 3:28:47 PM
Mmm... Meat...
#4TruePowerSeekerPosted 1/9/2013 3:29:05 PM
Well seeing as I enjoy picking one team early and running with it I would have an awesome team by the end.

Also I would like pokemon learning signature moves via happiness. It gives a reason to raise it.
#5arvilinoPosted 1/9/2013 3:31:19 PM(edited)
Unless they change it a lot, not much because happiness can only really go up(Walking, winning battles, using items vs. Bitter Healing items and fainting). It's literally a challenge to reduce it and especially maintain it at 0(due to walking increasing it) hence why no one uses Frustration instead of Return.
#6HalecticPosted 1/9/2013 4:52:51 PM
One of the features is "Pokemon becomes stronger as your bonds between the Pokemons increase"

So happiness could very well be a mechanic
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#7TableFlipPosted 1/9/2013 4:53:20 PM
Soothe bells everywhere
I don't even know anymore.
#8SlimeStackPosted 1/9/2013 4:54:28 PM
Didn't Pikachu get stronger with happiness in Yellow?
#9TheCoolzPosted 1/9/2013 4:55:58 PM
Make it have a more significant effect in game, but not battle wise.
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#10rapscallion733Posted 1/9/2013 4:56:17 PM
I wouldn't be surprised. They seem to heavilly be hinting at that, or whatever "The bond between you and your pokemon" could be. It could end up being a major part of the pokemon gameplay, for good or for bad
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